Christmas

In this forum you can write about anything that does not fit in other forums.
This includes generic Oric talkings and things that are totaly unrelated but want to share with people here :)
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kenneth
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Christmas

Post by kenneth »

Merry Christmas !!
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jbperin
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Re: Christmas

Post by jbperin »

Thank you Kenneth .. and merry christmas to all.
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iss
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Re: Christmas

Post by iss »

Merry Christmas to all Oric fans! :D
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Symoon
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Re: Christmas

Post by Symoon »

Merry Christmas and happy new year very soon ;)
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Dbug
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Re: Christmas

Post by Dbug »

Merry Christmas everybody as well :)
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HigashiJun
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Re: Christmas

Post by HigashiJun »

Merry Christmas !
HigashiJun
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Chema
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Re: Christmas

Post by Chema »

Merry Christmas to all Oric lovers here!!!
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ibisum
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Re: Christmas

Post by ibisum »

Merry Christmas to some of my favourite people. Long live the Oric!
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iss
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Re: Christmas greetings by [raxiss]

Post by iss »



Merry X-mas again but with this small demo.

More interesting is that it uses hires-lines alternating color and alternative charset for sprites.
In this mode the limits are 32x20 characters 'playfield' (i.e. 192x160 pixels) and 80 char definitions.
Not much but not too bad :D

Attached is the tap file.
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mc2022.tap.zip
(6.94 KiB) Downloaded 89 times
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ibisum
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Re: Christmas

Post by ibisum »

So if I understand this right, the bells are constructed from ASCII chars displayed in LORES0, but the colour attributes are set alternating with HIRES codes .. and a single frame of animation consists of the new chars being copied .. ?
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iss
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Re: Christmas

Post by iss »

@ibisum: Yes, exactly this :). And the scrolled text is done also with dynamical char redefinition.
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rax
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Re: Christmas

Post by rax »

Merry Christmas to me too!
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xahmol
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Re: Christmas

Post by xahmol »

And to not to have complete 8 but withdrawal during a week of Christmas holiday out of the house, a day we’ll spend in the computer museum in Zwolle.
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338FE9C1-474A-48EB-B934-F33BFB7F67F5.jpeg
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kenneth
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Re: Christmas

Post by kenneth »

Merry Christmas 2023!
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