Los Caminos de Galdeon
Re: Los Caminos de Galdeon
@jbperin: Amazing! I like it.
Re: Los Caminos de Galdeon
It's looking good - amazing !
What next? Driller? Ant Attack?
What next? Driller? Ant Attack?
Re: Los Caminos de Galdeon
Thank you very much kpot.
Knowing your works and being fond of your makings, I find your words are honouring me. Thank you iss.
Hé hé .. Thanlk you Steve .. I don't know yet where the wind will blow me.
I've been workinng on 3D for almost 2 years now and need a little break.
I'm thinking on working on sound .. (even though it seems a bit more difficult to be innovative and bring new significant things on this field)
Re: Los Caminos de Galdeon
Congratulations!
I like the map on the wall
Keep going.
I like the map on the wall
Keep going.
- 6502Nerd
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Re: Los Caminos de Galdeon
@jperin - wow this is amazing work! Bravo!!
Re: Los Caminos de Galdeon
Thank you rax
I wanted to put map on each labyrinth but a texture weigh 2Kb .. So it would have required an ORICART to do so ..
Thank you 6502
Re: Los Caminos de Galdeon: New Release
Oric3DAmaze turns Open Source.jbperin wrote: ↑Thu Apr 29, 2021 3:18 pm
NB: The game will soon turn Open Source (waiting for OSDK issue #39) .. so stay tuned
Source code are made available here :
https://github.com/jbperin/Oric3dAmaze
You'll have to wait for OSDK 1.19 to compîle the project
(or .. add %OSDKCPPFLAGS% to line
Code: Select all
%OSDKB%\cpp.exe -lang-c++ -I %OSDK%\include %OSDKCPPFLAGS% -D__16BIT__ -D__NOFLOAT__ -DATMOS -DOSDKNAME_%OSDKNAME% -DOSDKVER=\"%OSDKVERSION%\" -nostdinc %1.c %OSDKT%\%1.c
Apart from raycasting algorithms which are somewhat innovative compared to what exist on other 8 bits platform, I advise developers to look at the keyboard handling routines which add a circular buffer to the keyboard routine from Dbug, Chema and Twilighte.
This approach allows to use the keyboard through a convenient event-oriented programming API (onKeyPressed, onKeyReleased)
This game gives an example of how to use the CastOric library in a real time context.