Any advances Symoon?
I am quite interested in your oppinion...
Search found 3019 matches
- Mon May 26, 2008 4:41 pm
- Forum: Games
- Topic: Space 1999 - players area
- Replies: 32
- Views: 38578
- Mon May 26, 2008 4:40 pm
- Forum: Games
- Topic: Wurlde - Game Development Forum
- Replies: 40
- Views: 48312
- Tue May 20, 2008 11:17 am
- Forum: General Discussion
- Topic: Webmaster news
- Replies: 4
- Views: 7238
Re: Webmaster news
Good luck!!!Dbug wrote:
Tomorrow it's the US launch, and the 23th it's the europe launch.
Crossing fingers !
And don't worry about working on Oric's polygon routine for now
There will be time. I am also quite stressed lately.
Cheers.
- Mon May 19, 2008 9:19 am
- Forum: BASIC programming
- Topic: English version of the Hyperbasic for Telestrat manual!
- Replies: 12
- Views: 29174
Re: Finally done :)
Good news! Congratulations!Brana wrote:Hello everyone, I have finally managed to translate the WHOLE “Index of the HyperBasic for the Telestrat” computer from French to English language, and I have it in the Word.DOC file format.
Brana
Do you plan to put it online or to download somewhere?
Cheers
- Mon May 12, 2008 4:00 pm
- Forum: Games
- Topic: Space 1999 - players area
- Replies: 32
- Views: 38578
Got the battery, you're right it wasn't that far away ! I'm now controlling Elena, and have found the machine to make the cure, but it's out of order, too! Grrr :wink: Yeah, welll you know you can't trust this new tech thingies... In addition there has been quite an overpowering with the energy fie...
- Thu May 08, 2008 4:16 pm
- Forum: Games
- Topic: Space 1999 - players area
- Replies: 32
- Views: 38578
Re: Space 1999 - players area
Hi ! So, is anyone playing Space 1999? I gave it a try today. Found Helena, the password to the quarantine area, but I'm blocked by a stupid unpowered ZX81 :lol: Didn't find how to activate it yet! Great! Someone playing it! Oh well... just one day... Maybe don't want me to spoil the plot. If you r...
- Tue May 06, 2008 7:45 pm
- Forum: Tape and floppy disk converters
- Topic: DSKBuilder - New Windows utility
- Replies: 16
- Views: 33075
The advantage of this disk routines is that they occupy just 1K from FE00 to FFF9 and don't use Page 0 or Page 2. Switching ROM can only be done in a program that resides below C000, so i can provide a routine but it will never be integrated into the Disk Routines. Please also note that Each machin...
- Tue May 06, 2008 9:09 am
- Forum: Tape and floppy disk converters
- Topic: DSKBuilder - New Windows utility
- Replies: 16
- Views: 33075
All of the above issues have been addressed now. The Application is now provided with a demo and some rudimentary documentation. http://www.defence-force.org/ftp/forum/twilighte/dskbuilder/dskbuilder1001.zip Have fun. For the moment, i am back to Wurlde. Fantastic tool Twilighte! This is really use...
- Wed Apr 30, 2008 8:42 am
- Forum: Tape and floppy disk converters
- Topic: DSKBuilder - New Windows utility
- Replies: 16
- Views: 33075
Chema, i have not yet been able to recreate the issue you have. Did you place all 3 files in your osdk/bin directory? Also, you must have the osdk environment variable set to the osdk directory for the program to work. Ah, ok. My fault. Just let those files on the application directory and not in t...
- Tue Apr 29, 2008 8:55 am
- Forum: Tape and floppy disk converters
- Topic: DSKBuilder - New Windows utility
- Replies: 16
- Views: 33075
Re: DSKBuilder - New Windows utility
DSKBuilder is a brand spanking new windows based GUI utility that allows anyone to create a new Oric Disk and populate it with up to 80 files of any type. The generated disk is not Sedoric compatable but provides its own multi-boot system and will contain a suite of disk access routines. All of the...
- Fri Apr 25, 2008 3:58 pm
- Forum: Emulators
- Topic: Euphoric won't load ROM file
- Replies: 11
- Views: 19795
Re: Euphoric won't load ROM file
Hi, You will probably have to wait until someone with deep knowledge answers, but I guess it does not perform any checking. Else it should at least exit with an error... The most probable thing is that your modified rom is not booting the Oric properly... Those stripes you see... are they on the Ori...
- Fri Apr 25, 2008 10:28 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403809
Cool :D Are you using the latest version I published on the forum ? And it should be even faster when stopping to refresh the whole screen (thanks to the cockping/gui display :D) Yes and YES. I am using the latest version from the forum. Just nearly off the shelf, with some small adjustments... Onl...
- Thu Apr 24, 2008 7:49 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403809
Doing 3D games on the Oric ?
Greetings... As some of you know I've been working on a 3D engine for the Oric lately. But it is not necessary to reinvent the wheel... so I have converted Stephen Judd's lib3d and obj3d libraries for the C64 to the Oric. The process was quite easy, once you understood how things are done. This engi...
- Wed Apr 16, 2008 11:12 am
- Forum: Cross development tools
- Topic: 6502 Windows-based disassembler
- Replies: 37
- Views: 55943
I thought about it Chema, but there is a major problem. ... All of that to ask : In this kind of case, how do you manage Labels ? :lol: Yeah, indeed there are places where you cannot (at least easily) manage labels. In fact with self modifying code in which you have something like: lda XX sta label...
- Wed Apr 16, 2008 8:53 am
- Forum: Cross development tools
- Topic: 6502 Windows-based disassembler
- Replies: 37
- Views: 55943
I don't think so... Once you compile, you loose the Labels you included in your code. I don't think one could reverse the process. Well... maybe there is an option. It is for sure possible to keep a dictionary with all the addresses (relative or absolute) that appear in branch, jmp and jsr instruct...