Search found 4463 matches

by Dbug
Tue Mar 09, 2010 12:09 pm
Forum: Games
Topic: Space 1999 - players area
Replies: 32
Views: 38640

Assuming the detection of ESCape works :D
by Dbug
Tue Mar 09, 2010 12:07 pm
Forum: Hardware hacks and extensions
Topic: Simplest MMC Interface hardware
Replies: 63
Views: 90210

Fancy looking stuff for sure, but does not come cheap!
- $49 for the color screen
- $29 for the card reader
plus I guess the Arduino Mega must not come cheap. That's DeLuxe hardware :)

Kind of a shame that this 0.96" device has more power than the whole Oric.
by Dbug
Mon Mar 08, 2010 8:03 pm
Forum: Technical questions
Topic: Reading the Keyboard
Replies: 44
Views: 42956

Chema wrote:So 6 unused cycles in all the routine for keyboard reading, which is not bad, imho.
I would call that "pretty good" instead of "not bad" :)
by Dbug
Mon Mar 08, 2010 7:12 pm
Forum: Technical questions
Topic: Reading the Keyboard
Replies: 44
Views: 42956

That's why I was suggesting in a previous post some month ago, that we could use this time to maintain a real in memory matrix, with the status of the keys, currently pressed or not, and transitions from a state to another one.
by Dbug
Sun Mar 07, 2010 11:37 pm
Forum: Games
Topic: Space 1999 - players area
Replies: 32
Views: 38640

Ok. I did a minimalistic test program that read the keys used in Space:1999, but I substituted the 4 nops with the ldy #4: loop dey: bne loop. That makes for quite a large granularity. NOP is 2 cycles long, DEY+BNE is 2+3 cycles. Something that could work better, is to do that: jmp nops nops nop no...
by Dbug
Sun Mar 07, 2010 11:32 pm
Forum: Mags and books
Topic: All the issues of Micr'oric are now on Defence Force
Replies: 8
Views: 18974

Just send my mail :)
by Dbug
Sun Mar 07, 2010 10:58 am
Forum: Games
Topic: Space 1999 - players area
Replies: 32
Views: 38640

At least this could make a minimalistic TAP file that everybody can easily try on any real oric.
by Dbug
Fri Mar 05, 2010 10:33 pm
Forum: Games
Topic: A Twilighte game on You tube at last
Replies: 5
Views: 9999

I perfectly understand the tech behind, but I have to admit that I still don't understand the game :D

Zip'n Zap, yes, Pulsoids, yes, Magnetix, no :D
by Dbug
Thu Mar 04, 2010 7:17 pm
Forum: Technical questions
Topic: Reading the Keyboard
Replies: 44
Views: 42956

Considering how flaky the Oric hardware is, I would not surprised if there was large differences in timing between machines.
by Dbug
Wed Mar 03, 2010 8:30 pm
Forum: Painting tricks
Topic: A little voxel-demo
Replies: 9
Views: 22944

Using the stack, smart :)
by Dbug
Wed Mar 03, 2010 8:22 pm
Forum: Painting tricks
Topic: A little sprite-demo (textmode)
Replies: 27
Views: 46451

The TEXT character sets are from $B400 and $B800 respectively, but the 3 lines of text at the end of the HIRES section uses the adresses $9800 and $9C00. So technically, if you start in TEXT mode, then at the end of line 25 you insert a SWITCH TO HIRES attribute, you effectively forced the 3 last li...
by Dbug
Sun Feb 28, 2010 9:40 pm
Forum: General Discussion
Topic: Hello there. Some questions from a new forum member.
Replies: 5
Views: 8598

About the "plug the pc output to the tape input of the oric", yes this works well, but BE CAREFUL: BOTH THE ORIC AND THE PC SHOULD BE SHARING THE SAME POWER SOCKET. If you don't do that, you may be unlucky and have the two machines on two separates electric system, resulting in possible sp...
by Dbug
Thu Feb 25, 2010 11:35 pm
Forum: Hardware hacks and extensions
Topic: Simplest MMC Interface hardware
Replies: 63
Views: 90210

Thanks for the information Symoon :) Well, I guess it should not be too difficult to rewrite an operating system, if all it has to support is basic commands to manage files, folders and sectors. Higher level things like a command interpreter, and similar things can be built on top later. This has to...
by Dbug
Thu Feb 25, 2010 5:52 pm
Forum: Painting tricks
Topic: A little sprite-demo (textmode)
Replies: 27
Views: 46451

Ok, so if you are using the osdk, you could as well use PictConv to create the data :)

Check the sample\c\hires_picture folder in the OSDK directory.

osdk_makedata.bat calls pictconv to generate a "picture.s" file from "picture.png".