Search found 407 matches

by waskol
Thu Oct 11, 2018 9:42 pm
Forum: Audio tools
Topic: MIDI play for Oric.
Replies: 56
Views: 64562

Re: MIDI play for Oric.

Thank you to everybody in this thread. With your guidance, I achieved my first midi conversion, see on my github :
https://github.com/DJChloe/got

got.tap
Tap file for atmos
(14.45 KiB) Downloaded 194 times
by waskol
Thu Oct 11, 2018 1:28 pm
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 9804

Re: Oric Kong converted in C, need beta test (and graphist !)

OK, Even it is not absolutely perfect, I released it as a final version on my github. Just grabded a few bytes (about 500), enough to add a metallic crush effect for the final level, using the jmp $FA86 technique ( see this post Thank you very much for all the pieces of advice you brought me. I lear...
by waskol
Tue Oct 09, 2018 10:10 pm
Forum: C programming
Topic: C Sound Libraries
Replies: 8
Views: 10265

Re: C Sound Libraries

A quick note... you can replace the jsr xxxx / rts pair with a jmp xxxx. 1 byte and some cycles are saved this way. I was not sure about that, I am a very beginner in machine code. I was wondering to if there was a possibility to call a C array from a function in order to load the x index and y ind...
by waskol
Tue Oct 09, 2018 9:43 pm
Forum: C programming
Topic: C Sound Libraries
Replies: 8
Views: 10265

Re: C Sound Libraries

My "trying and guess" are coming from this "random " exploration, I used those values : - for y --> 0 - for x --> 11,12,13, 14 ,23 , 25, 147, 149,154,165,184,185 some interesting sounds too with y=$FA (like for SHOOT, PING EXPLODE), testing x from 0 to 255 :D Adding the "Anvil/Hammer metallic sound ...
by waskol
Tue Oct 09, 2018 7:04 pm
Forum: C programming
Topic: C Sound Libraries
Replies: 8
Views: 10265

Re: C Sound Libraries

OK, this post is a bit old... but Since a few, I am working about sound effects with Oric, the way they are generated by PING, EXPLODE or SHOOT (Not zap, because, it does not works the same way). According to Theoric (Special issue, August 1985, page 36/37) , it works as it : You have a table of 14 ...
by waskol
Sat Sep 29, 2018 12:36 pm
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 9804

Re: Oric Kong converted in C, need beta test (and graphist !)

Even if I don't intend to include this music on my project, I think it is interesting. May be you can fork my GitHub, ans try tout see how you can include your music. Why not.
For now, I spend a week in Paris and back home tomorrow. I will be able to have a closer look to your music at that time.
by waskol
Wed Sep 26, 2018 7:11 pm
Forum: C programming
Topic: Textmode Sideways Scroller
Replies: 24
Views: 10781

Re: Textmode Sideways Scroller

:mrgreen: I definetly recognize myself in this.
by waskol
Sun Sep 23, 2018 1:23 pm
Forum: C programming
Topic: Textmode Sideways Scroller
Replies: 24
Views: 10781

Re: Textmode Sideways Scroller

There is a sideway scrolling in the BomberZ sample program. Although BomberZ is in BASIC, the scroll part is in assembly (well, it's a sequence of DATA in BomberZ). You can copy this part and reuse it. It comes from the french book, "Oric Atmos, vos programmes", available in the Defence force Librar...
by waskol
Sun Sep 23, 2018 12:58 pm
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 9804

Re: Oric Kong converted in C, need beta test (and graphist !)

At one moment, when DBug wrote here (see his post) and told me that keyboard tempo was a bad thing, I changed the code in order to use peek(#208) instead of the key$ facility : bad idea. You were pressing a key, and you were falling from the building at the other side of the screen in fraction of a...
by waskol
Sun Sep 23, 2018 12:32 pm
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 9804

Re: Oric Kong converted in C, need beta test (and graphist !)

Just updated on Github : - Iss pointed out an issue that might have been a problem, not detected when building by the compiler : a semicolon instead a comma - A collision detection with fire in lvl 2 (tap files are available in the github repository) Fun code to read - is the intent of TEMPO1..4 mac...
by waskol
Sun Sep 23, 2018 8:18 am
Forum: Demos
Topic: OricExos - making the impossible
Replies: 156
Views: 56987

Re: OricExos - making the impossible

:D This project is incredible !
by waskol
Sun Sep 23, 2018 1:47 am
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 9804

Re: Oric Kong converted in C, need beta test (and graphist !)

Big update, it's getting closer tout thé final version.
Source code had a complete rework ans cleaned up.
Tap files are also on GitHub.
by waskol
Sat Sep 22, 2018 12:37 pm
Forum: Cross development tools
Topic: Taptap v2018 : bug fixes, improvements
Replies: 10
Views: 6246

Re: Taptap v2018 : bug fixes, improvements

Taptap has a repository github, here (and got a bug fix for AutoOn/AutoOff and del commands) :
https://github.com/DJChloe/taptap
by waskol
Sat Sep 22, 2018 1:20 am
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 9804

Re: Oric Kong converted in C, need beta test (and graphist !)

Big update on the GitHub.