Oric Kong converted in C, need beta test (and graphist !)

Want to talks about games you like, would like to see developed on the Oric, it's here.
Post Reply
User avatar
waskol
Flight Lieutenant
Posts: 359
Joined: Wed Jun 13, 2007 8:20 pm
Location: FRANCE, Paris

Oric Kong converted in C, need beta test (and graphist !)

Post by waskol » Sun Sep 16, 2018 8:41 pm

It's been a long time I wanted to convet this game, originally published in BASIC in a french Magazine (Tilt, issue #11, 1984).

It was slow and had so many bugs.

I finally managed to convert it in C.
Many enhancementss were brought : more animation effects, playability, bug fixes.

I managed to spare enough room in the Oric memory in order to include a little Basic Loader and an Hires Title screen.

But... I am a very poor graphist, I have tried to play with Pictconv, but the result is not... well, lol !

Anyway, I think it is completely finished but it is always better to have an external point of you testing the beast.
Here is the english version (there is a french version), sources included.

Thank you for your help.
The high-score sheet includes the pseudo of people I wanted to thank.
Oric_Kong_C_beta1 (fr_en).zip
sources & tap files ( fr & en)
(42.86 KiB) Downloaded 10 times

User avatar
ibisum
Squad Leader
Posts: 989
Joined: Fri Apr 03, 2009 8:56 am

Re: Oric Kong converted in C, need beta test (and graphist !)

Post by ibisum » Mon Sep 17, 2018 12:04 pm

Interesting .. but I think the wait-period for the gate to open is too long .. other than that, a fun little game. Will play it some more and give feedback ..

User avatar
waskol
Flight Lieutenant
Posts: 359
Joined: Wed Jun 13, 2007 8:20 pm
Location: FRANCE, Paris

Re: Oric Kong converted in C, need beta test (and graphist !)

Post by waskol » Mon Sep 17, 2018 12:40 pm

Initially, in the original game, there was not this gate, but the movements were "stuck" until 3 barels were released and sufficiently advanced. The animation was "accelerated" by skipping player interactions.

I increased the difficulty with 5 barrels instead of 3, and the accelerated release of the barrels was kind of ugly, with this little guy stuck below.

I then created this "intro" into the game as a pretext to wait for the barrels.

Well, I don't know, may be it was a bad idea

Thank you for your feedback

User avatar
ibisum
Squad Leader
Posts: 989
Joined: Fri Apr 03, 2009 8:56 am

Re: Oric Kong converted in C, need beta test (and graphist !)

Post by ibisum » Tue Sep 18, 2018 3:25 pm

Its not a bad idea, but its just that the time period is too long .. cut it by half and it would probably work...

Post Reply