OSDK - Oric Memory map

Questions, bug reports, features requests, ... about the Oric Software Development Kit. Please indicate clearly in the title the related element (OSDK for generic questions, PictConv, FilePack, XA, Euphoric, etc...) to make it easy to locate messages.

User avatar
Twilighte
Game master
Posts: 819
Joined: Sat Jan 07, 2006 12:07 am
Location: Luton, UK
Contact:

OSDK - Oric Memory map

Post by Twilighte »

The OSDK memory map for HIRES does not include the 40 bytes of spare memory between HIRES and the bottom 3 text lines nor does it show these last 3 lines or the spare memory unused from both character sets.

9800 - Spare 256 Bytes
9900 - Standard Charset
9C00 - Spare 256 Bytes
9D00 - Alternate Char set
A000 - HIRES
BF40 - Spare 40 bytes
BF68 - Bottom three text rows
BFE0 - Spare 32 Bytes

The Text mode memory map also omits to mention that B400-B4FF and B800-B8FF are also spare.