Metroid

Want to talks about games you like, would like to see developed on the Oric, it's here.
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kamelito
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Post by kamelito »

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Dbug
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Post by Dbug »

Interesting, do you know if the data files are also available?
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kamelito
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Post by kamelito »

Dbug wrote:Interesting, do you know if the data files are also available?
No but other doc:
http://www.romhacking.net/docs/459/

update : here explanation on how to build a complete rom

http://www.romhacking.net/forum/index.php?topic=7847.0

mapeditor :

http://snarfblam.com/editroid/
another one:
http://www.romhacking.net/utils/176/
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ibisum
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Post by ibisum »

Are one of you genii going to port this to Oric?
JamesD
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Post by JamesD »

Hmmmm... 16K for the code + 7 other banks of 16K is 128K.
Porting could take a while.
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Post by Godzil »

JamesD wrote:Hmmmm... 16K for the code + 7 other banks of 16K is 128K.
Porting could take a while.
That can be done using a floppy drive for banks. Nintendo did this using the Famicom Disk System.

But the major problem will be the graphics parts (I don't even speak about the audio part)

The Oric can only use software framebuffer where all graphics are done in hardware on the NES. This could be feasible, but I'm not sure that the source code is something usefull when we have all of this changes to do. Create a new one should be easier, and more copyright friendly ;)
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Post by JamesD »

Due to hardware differences the code would definitely be very different on the Oric, but things like AI might be usable if they are well enough commented.
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Post by Godzil »

JamesD wrote:Due to hardware differences the code would definitely be very different on the Oric, but things like AI might be usable if they are well enough commented.
You're right
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