Ladies and Gentlemen....I present to you my first completed Oric Game: Hnefatafl v1.0
- hnefatafl.tap
- v1.0 Oric 30th Anniversary Edition
- (41.9 KiB) Downloaded 621 times
Loading Instructions:
Insert tape and CLOAD""
A few graphical effects later and a couple of short pauses (so you can read the greets and tributes) the main game will load.
You have a choice of playing against the computer (1 player) or against another human (2 player)
When playing against the computer you always play the part of the KING (and his men).
In a future release you will be able to play as the ATTACKERS but that is some way off.
A full PDF with oric specific instructions will be published here in the next few days but here is something to get you started:
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In this version of HNEFATAFL the edge of the board is hostile only to the king. The corner squares
and an
unoccupied central square are hostile to all pieces (they can be used in takes). If the king occupies the central
square it is hostile ONLY to attackers.
All pieces move like a rook/castle in Chess (horizontally/vertically - NOT diagonally).
You cannot leapfrog a piece and you can only move to an empty square.
The interface prevents you from making illegal moves.
You take an enemy piece by sandwiching it between two of your pieces as in XOX or OXO.
The king is captured if he is surrounded by attackers on all 4 sides (remember the sides of the board and empty
corner and central squares are dangerous)
There are three modes in which to play: SAGA, THOR and ODIN.
SAGA: beginner mode, you have lots more turns available and the AI is weak.
THOR: 25 turns and the AI is a little stronger
ODIN: 20 turns and a stronger AI.
If the turnlimit is reached the game will end in a stalemate.
At the end of a game the trophy screen is displayed and you can win trophies in various ways (explained fully on the forthcoming PDF)
You can play again without having to reload the game. Just follow the on-screen instructions.
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Please, if anyone finds any bugs or has any questions please contact me ASAP.
There are still things I want to do with it so there will probably be further updates in due course (mainly AI improvements).
I haven't tested it on a real oric (it probably wont work on an Oric-1 but should work on an Atmos)
I must thank everyone involved in making this game a reality but special thanks go to Dbug and Chema (without their help
I'd have probably given up by now!). Of course, I must mention Twilighte (he was the first to reply on this thread) who
was truly an inspiration.
Happy New Year to everyone at DF and all in the Oric world.
thanks and regards
Barnsey
PS: Symoon: I used your idea with the double cload (I didn't think it would be that simple!)
PPS: Dbug: I'll be tidying up the sources on the SVN and will provide a README on how to build it.