Re: Ascii Moon Buggy
Posted: Mon Oct 08, 2018 9:34 pm
Thanks Dbug,
i could use macros for "getpos". "deleteObject" I never used it.
I was thinking of making a linked list, but I had to impress several complementary functions and thought I could go without it. I will try it. Engine.c wrote it before I even had a game idea.
I will test the performance of "if (objects .active)".
I have the following question: "How does malloc work here and have the slightest chance to use it?"
Regards
i could use macros for "getpos". "deleteObject" I never used it.
I was thinking of making a linked list, but I had to impress several complementary functions and thought I could go without it. I will try it. Engine.c wrote it before I even had a game idea.
I will test the performance of "if (objects .active)".
I have the following question: "How does malloc work here and have the slightest chance to use it?"
Regards