Do as you wish... It was just because of the memory constraints, nothing more. If we are to go for using overlay ram I don't see the problem and it would be really nice!Twilighte wrote: Well i can do this, it is not a problem. But i had though it would be rather cool if the items in the inventory area where in colour, then when placed on the game area, they would be the same graphic but without colours. However i can see the problem!, because your routine for plotting cannot be expected to filter out colours.
Ok, i shall change it. However i'd still like to keep the idea of white selected item, blue non-selected item.
ok, its Helena 'hair do' that the problem lies with. It would have been fine if we'd chosen Sandra Bain instead, but she's just not important enough?
I will try to make them all fit in the correct size, even if inside the picture, some will be just 32 pixels heigth and others 34 (not 36). Also I might re-organize the animation, so the one with the legs together is the first frame. This is just because I have a WHITE function (white_standstill) that puts the char back onto the first frame. I planned to use it for later animation where the char extended his arm, but might be used for when you stop moving for some time.Well they do and they don't. Some frames are 32, some are 36. The thing is the natural way of walking means that when a persons legs are together, they will be taller than when they are apart. You can see this in most sprites.
But if you need to edit them to get them to work under doors, then thats ok with me.
I am not sure if you mean the one about the passcode system. I like it and it would be perfect for disk version. Anyway after having the possiblity of disk access many new things can be done. BTW, I am sure I have Fabrice's code for sector_read and sector_write we used in Pinforic... I won't understand them at all, but might be useful.Can you read back a couple of messages Chema, i sent a message on Mon Nov 20, 2006 1:06 pm regards a better system. Please give me feedback, if it is of any value, then this would ease on memory issues.
Well I don't have a real Oric with disk. Anyway I think we should use the top 16K too. That should open a whole new world of possibilities... more characters, more text, more rooms and graphics, more puzzlesYuck!, ooer, i think we should consider other avenues before cutting graphics down. See previous suggestion.
The thing is, Dbug contacted me regarding this recently and made be realise that the majority of people who will play this game will never use cassette but either disk on real Oric or Euphoric. Therefore i think regardless whether we opt for disc saving, we should use the top 16K.
I don't think 6.5K will be enough for game logic, item gfx, text and music.
Also, i wrote a 1K game, not 4K. That's Dbug, and Dbug only had a 4K tape image, the generated memory use was far larger!
Agreed then. I don't mind, really. We can use two keys for iterating through the inventory. The problem here is that I was thinking of using an event of interaction with no item (by hand, like take something). Maybe the good idea is to remove such a thing or think of something else (like what you stated).To me it is way more simple to have a single action key and select items. The objects you interact with should be logical enough to assume you do not wish to use the commlink to kill the alien, or the gun to open the door with.
Also if you look at modern games, they have evolved to use a similar scheme. In Half-life you have two keys for selecting weapons (admittedly you can also select weapons with 0-9 but i never use that) and one action key.
Unless we also add some kind of lifepoints and, whenever a character is low, it could move slower or need help. Helena could be the only one able to refill that We can think about that later anyway, I suppose.That sounds fine.
About colors... we can add different inks depending on the room (better the type of room). For example red for power stations or computer rooms, cyan for quarters, white for passageways and Main Mission, yellow or green for rest areas... I am too bad at colors, but we can came up with a consistent scheme that could add some 'color' to the world. What do you think?
LOL, then I *have* to hurry up with other matters...Ok, no problem, i can write that before next week.
I edited the post just after you answered, I think... I meant page 2. Page 0 is used by (software) registers and temporal variables. I use it A LOT and also I use the OSDK C parameter passing convention (using sp) in functions, so I guess page 0 is no more freePage 4 is used for Disc routines (if we opt to use it). Under tape only, page 4 is free. But i would recommend if we decide to use page 4 we might aswell expand the memory to run from page 4 to 9FFFThis would ease using my decompression routine a lot. And if we don't rely in BASIC the dictionary (256) bytes could go in page 4, if I am not wrong.
We also have page zero and 2.
It all depends on what we are going to do regards tape or Disc or that idea previously posted.
I think we could use memory as you state, but if we are to use the disk access, then go from 500 (or maybe even less to 9FFF ! That is quite a lot.
The problem with the Oric, in comparison to the C64 or ZXSpectrum, is that graphics will always use 25% more memory than on other machines.
And this isometric game is very big on graphics
It is indeed
Agreed. The only option left was reduce the number of rooms in 10-20, which could give us up to 1.6K more, but I like having such a HUGE map indeed.Unless i radically reduce graphics (Which i am very much against), or a complete rethink of game code(yuck!), or no sound with tape version (UGG!!) i think we should use overlay 16K ram and make disc only.
I like it. It is a little less readable, but enough for me. Would like to hear more oppinions. A tap would be nice, so I can load on Euphoric, but it is not really necessary.tbh Chema, i don't know. We'll have to try it before i can say.
I've also just redone the same game screen using 5 high characters, which would be faster and more memory efficient than 7 high.
A couple of other changes too. Let me know if this is ok?
btw, i can convert this image to hires, and give you tap?
Sorry to hear that. Hope everything evolves positively.JamesD wrote: Sorry guys... a major family medical crisis. Until further notice I don't have time. Sorry. If that changes I'll let you know asap.