Development of Blake's 7 (was OASIS development)

Want to talks about games you like, would like to see developed on the Oric, it's here.
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Chema
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Re: OASIS development

Post by Chema »

Thanks for your kind words! I'm glad you like it :)

Dave, indeed Dbug is correct. And not only the tools; after all I am standing on the shoulders of giants. If Gillbert and Winnick hadn't produced Maniac Mansion I wouldn't know what to do :) And the same states for the rest of my games.
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Chema
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Re: OASIS development

Post by Chema »

Just in case you did not notice the last video in my channel, here it is with the main character, Roj Blake, moving around.

https://youtu.be/86JLZqutyoA

There are some rendering errors due to the larger size of the character and the size of the room walkboxes, which have already been corrected.

In addition I made two more rooms, needed to solve the puzzle for Episode 1. I hope you like them :)
nursery.png
nursery.png (4.33 KiB) Viewed 15706 times
camctrl.png
camctrl.png (4.36 KiB) Viewed 15706 times
A full demo of the first Episode (or the main part of it) is nearer... :)
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Dbug
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Re: OASIS development

Post by Dbug »

That's getting seriously impressive :)

Just as it is now, that's already the largest example of horizontal scroller with a large fully masked sprite!
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Re: OASIS development

Post by Godzil »

Dbug wrote:Just as it is now, that's already the largest example of horizontal scroller with a large fully masked sprite!
Do we have a proper platformer on the Oric?

Chema: as stunning as usual, you have no match or making game on the Oric :D
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Re: OASIS development

Post by Symoon »

The game looks amazing, and I like the disk access display too ;)
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Re: OASIS development

Post by polluks »

I like the skeleton :)
cc65 development
Oric Atmos + Cumulus
Acorn Electron
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ibisum
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Re: OASIS development

Post by ibisum »

That Soviet Worker Green is surprisingly similar to the hue reflected in my experiences during work at a cubicle farm. Productive, Comrade!
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Re: OASIS development

Post by Hialmar »

Impressive indeed !
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Chema
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Re: OASIS development

Post by Chema »

Take a look at this video of the game as it is now loading from a real floppy disk. You can see how the loading speed on real hardware (with mechanical parts) will be. It is slower than on a Cumulus or an emulator, but it is not that bad... I am quite happy.

https://youtu.be/u-ZTuQDeGmU

P.S. Sorry for the typos in the texts... I need to revise them. (I know, I know, it is syringe)
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Re: OASIS development

Post by Godzil »

Love it!
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Re: OASIS development

Post by Dbug »

Is it using compressed resources?
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Chema
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Re: OASIS development

Post by Chema »

Yes, Dbug. Data is compressed in disk and decompressed on the fly with your stunning routines :)
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Re: OASIS development

Post by Symoon »

Funny how much it changed since the first versions :)
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Chema
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Re: OASIS development

Post by Chema »

Symoon wrote:Funny how much it changed since the first versions :)
Ha ha, indeed! I hope it changed for better :)
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Re: OASIS development

Post by Godzil »

Chema wrote:
Symoon wrote:Funny how much it changed since the first versions :)
Ha ha, indeed! I hope it changed for better :)

Of course it is!
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