Flappy Oric :)
Re: Flappy Oric :)
Once again well donne Rax !
Re: Flappy Oric :)
... and demo clip to complete the game presentation.
- coco.oric
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Re: Flappy Oric :)
rax & iss, thanks for the game.
however i've prefered lunar mission. this one is more dynamic but ... my high score only 4 at easy level
however i've prefered lunar mission. this one is more dynamic but ... my high score only 4 at easy level
coco.oric as DidierV, CEO Member
Historic owner of Oric, Apple II, Atari ST, Amiga
Historic owner of Oric, Apple II, Atari ST, Amiga
- coco.oric
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Re: Flappy Oric :)
Not tested in the mag, but Flappy Oric is now available at the Pantheon of Oric Software
https://www.oric.org/software/flappy_oric-2497.html
https://www.oric.org/software/flappy_oric-2497.html
coco.oric as DidierV, CEO Member
Historic owner of Oric, Apple II, Atari ST, Amiga
Historic owner of Oric, Apple II, Atari ST, Amiga
- ibisum
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Re: Flappy Oric :)
The loading screen is exciting. The game, not so much.
But having the C source code is beautiful.
But having the C source code is beautiful.
Re: Flappy Oric :)
It's nice to have the source code, would it make sense maybe to add the source graphics, and the scripts used to convert them, so people can use that as a base to make their own games?
Flappy Oric from the bird's point of view
Hello rax & iss
I've started working on a fork of your wonderful Flappy Oric game in which i try to render the game scene from the bird's point of view (by using glOric).
Here's what I've prototyped for now:
May I use your Flappy Oric to demonstrate the use of glOric in real time game production ?
PS: For now I lost the nice looking font from your original production .. But as it's a text mode render .. i should be able to reintroduce it.
I've started working on a fork of your wonderful Flappy Oric game in which i try to render the game scene from the bird's point of view (by using glOric).
Here's what I've prototyped for now:
May I use your Flappy Oric to demonstrate the use of glOric in real time game production ?
PS: For now I lost the nice looking font from your original production .. But as it's a text mode render .. i should be able to reintroduce it.
Re: Flappy Oric :)
The Tap file
and the source code
and the source code
Re: Flappy Oric :)
Amazing.
It coud be intresting to convert a lot or Oric games in 3d mode, if we solve the slowering effect of the calculation. However, the job is ilpressive.
It coud be intresting to convert a lot or Oric games in 3d mode, if we solve the slowering effect of the calculation. However, the job is ilpressive.
Re: Flappy Oric from the bird's point of view
Very cool. Good job.
command: \osdk\Bin\PictConv.exe -o3image -f6 flappy.jpg image.h
You can use the source code. I'm glad to be able to inspire someone.
Maybe i should put it in the code. I converted the picture with one command. I'll add it in bat file.
command: \osdk\Bin\PictConv.exe -o3image -f6 flappy.jpg image.h
Re: Flappy Oric :)
I can't agree with you more.
I profiled the code of glOric and it turns out that the slowering effect mainly comes from the rasterization.
A version with color :
which gives something like that :
- ibisum
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Re: Flappy Oric :)
This is an astonishing achievement! Shades of Starfox!