ULA Paint
ULA Paint
Few weeks ago, Jede told me that I never released the source code of UlaPaint, so there it is:
https://osdn.net/projects/oricsdk/scm/s ... /UlaPaint/
It was not touched since 2003, so it's probably not awesome, all I checked is that it compiled and ran.
https://osdn.net/projects/oricsdk/scm/s ... /UlaPaint/
It was not touched since 2003, so it's probably not awesome, all I checked is that it compiled and ran.
- coco.oric
- Squad Leader
- Posts: 720
- Joined: Tue Aug 11, 2009 9:50 am
- Location: North of France
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Re: ULA Paint
Hello dbug, nice tool. i've it on some zip archives but never tried it.
I understood why i haven't tried it : i didn't find it on oric.org despite the documentation.txt
So the last released version is 0.01 (despite the doc.txt is stopped at 0.007)
Are you agree to see it on oric.org ?
I understood why i haven't tried it : i didn't find it on oric.org despite the documentation.txt
Code: Select all
0.001 - 24 aout 2003 (First version released on oric.org)
====================
New features:
- real time resizable zoomer with two modes: colored/codes
- integrated help pages
Are you agree to see it on oric.org ?
coco.oric as DidierV, CEO Member
Historic owner of Oric, Apple II, Atari ST, Amiga
Historic owner of Oric, Apple II, Atari ST, Amiga
Re: ULA Paint
The actual documentation is in the final subfolder, it's in html with pictures.
But yes you can put it on oric.org
But yes you can put it on oric.org
- coco.oric
- Squad Leader
- Posts: 720
- Joined: Tue Aug 11, 2009 9:50 am
- Location: North of France
- Contact:
Re: ULA Paint
ooops
Searching after some ulapaint infos, it seems that i forgot to update oric.org
Searching after some ulapaint infos, it seems that i forgot to update oric.org
coco.oric as DidierV, CEO Member
Historic owner of Oric, Apple II, Atari ST, Amiga
Historic owner of Oric, Apple II, Atari ST, Amiga
Re: ULA Paint
Ultimately I did not finish it because I did not know how to do basic things in SEDORIC from a C or assembler program, like:
- Get the list of files on disk
- Load a file to an address in memory
- Save a file to an address in memory
- Delete a file
- Rename a file
I had thought about doing complicated things like having a small BASIC program launching the tool and then going back to the BASIC to do the DOS accesses, but that felt ugly and complicated and fragile
- Get the list of files on disk
- Load a file to an address in memory
- Save a file to an address in memory
- Delete a file
- Rename a file
I had thought about doing complicated things like having a small BASIC program launching the tool and then going back to the BASIC to do the DOS accesses, but that felt ugly and complicated and fragile
Re: ULA Paint
I had done such things for Twilighte something like 20 years ago, maybe it could help? It's there pages 31-33:
https://www.defence-force.org/computing ... ag_153.pdf
It certainly can be done better, it must be one of the first projects I did in ASM (along with the directories proof of concept).
https://www.defence-force.org/computing ... ag_153.pdf
It certainly can be done better, it must be one of the first projects I did in ASM (along with the directories proof of concept).
Re: ULA Paint
Guess that could be simply to integrate in the tool, at least that would allow to load and save pictures ON DISK instead of the stupid .TAP crapyness I was doing
Re: ULA Paint
Well, could 2022 be the release date for ULA Paint ?
Re: ULA Paint
Well, 2021 was supposed to be the release date for Encounter...
Re: ULA Paint
If you have a Twilighte card, ULAPaint can be used as is.
Files are read and written to/from the SD card or USB key.
Files are read and written to/from the SD card or USB key.
Re: ULA Paint
This directory seems no longer to exist.
I suggest to create a UlaPaint directory in :
https://osdn.net/projects/oricsdk/scm/s ... oric/tools
Re: ULA Paint
Everything that was on the old SVN is still on the existing SVN, everything that was in users is still in users.
I updated the first post to link to the proper location, no need to create new folders for things that are already there.