Search found 4463 matches

by Dbug
Sat Nov 15, 2014 4:35 pm
Forum: Mags and books
Topic: "L'assembleur de L'oric 1 et Atmos" now available
Replies: 1
Views: 15629

"L'assembleur de L'oric 1 et Atmos" now available

Thanks to Ephy who scanned the book, you can now download the PDF version of "L'assembleur de L'oric 1 et Atmos", it's in French of course :) http://www.defence-force.org/computing/oric/library/lib_coding_6502/index.htm The book is not fabulously incredible, but it is very progressive and ...
by Dbug
Sat Nov 15, 2014 11:29 am
Forum: Emulators
Topic: Oricutron: Fullscreen mode update
Replies: 2
Views: 9617

Oricutron: Fullscreen mode update

Hello,
I created a new ticket for Oricutron: https://code.google.com/p/oriculator/is ... tail?id=72, related to the way the fullscreen mode is displayed.

Feel free to add comments if you have your own idea on how that should be implemented for the various platforms :)
by Dbug
Fri Nov 14, 2014 11:14 pm
Forum: Cross development tools
Topic: OSDK - missing definitions in macros.h
Replies: 8
Views: 13935

Re: OSDK - missing definitions in macros.h

Try your second example without the define, just using "1" instead of "A": static int B; static int C; void main(void) { int x; B =(1 << (1 - 2)); C =(1 >> (1 - 2)); x = 1 + B + C; printf("x=%d", x); } That one should fail as well. The problem is just the expressions &q...
by Dbug
Fri Nov 14, 2014 10:15 pm
Forum: Cross development tools
Topic: OSDK - missing definitions in macros.h
Replies: 8
Views: 13935

Re: OSDK - missing definitions in macros.h

iss wrote:And probably the usage of '#define' is somehow involved too.
I doubt that.
What the compiler gets has already been preprocessed, so what you actually compile is:

Code: Select all

void main(void)
{
  int x;
  x = 1 + (1 << (1 - 2)) + (1 >> (1 - 2));
}
by Dbug
Fri Nov 14, 2014 9:55 pm
Forum: Cross development tools
Topic: OSDK - missing definitions in macros.h
Replies: 8
Views: 13935

Re: OSDK - missing definitions in macros.h

Are these operations generated only when providing negative shift values?
by Dbug
Mon Nov 10, 2014 6:40 pm
Forum: Demos
Topic: Zerofx, #1 at the Kindergarden 2014
Replies: 12
Views: 24566

Re: Zerofx, #1 at the Kindergarden 2014

My technical question of the day, most of the demo use the text mode right? Actually no, it's all in HIRES, the only TEXT part is what is in the three lines of text at the bottom. What tool was used for the Music? As Godzil wrote, it's indeed a music from an Atari ST demo (Decade Demo from The Inne...
by Dbug
Sun Nov 09, 2014 1:15 pm
Forum: Demos
Topic: Zerofx, #1 at the Kindergarden 2014
Replies: 12
Views: 24566

Zerofx, #1 at the Kindergarden 2014

So, this week end I was at the Kindergarden demo party. This edition was their 20th anniversary so I decided to enter the oldskool compo with a small Oric demo on this theme. You can get it on Pouet at http://www.pouet.net/prod.php?which=64343 (there's the link to a youtube capture on the top right ...
by Dbug
Sat Nov 01, 2014 10:39 pm
Forum: Hardware hacks and extensions
Topic: Oric Atmos from scratch
Replies: 9
Views: 15154

Re: Oric Atmos from scratch

I can host the files on Defence Force, that's not a problem.
by Dbug
Thu Oct 30, 2014 7:08 pm
Forum: Emulators
Topic: Oricutron memory access breakpoints
Replies: 23
Views: 34003

Re: Oricutron memory access breakpoints

At least I validated that the memory breakpoints worked in the WIP version.
I will wait until an official release to update the OSDK from 1.1 to 1.2

Would be nice to be able to specify a range of a size of memory to survey :)
by Dbug
Wed Oct 29, 2014 10:50 pm
Forum: Emulators
Topic: Oricutron memory access breakpoints
Replies: 23
Views: 34003

Re: Oricutron memory access breakpoints

Is there an official version of Oricutron for Windows out with this bugfix?
I'm trying to track a memory corruption bug, and version 1.1 does not seem to correctly stop on memory accesses.
by Dbug
Tue Oct 28, 2014 1:07 pm
Forum: Emulators
Topic: Oricutron with serial port emulation
Replies: 44
Views: 68072

Re: Oricutron with serial port emulation

Unitialized memory perhaps?
The memory state is definitely different when loading from the standard BASIC vs from Sedoric.
by Dbug
Mon Oct 27, 2014 10:26 pm
Forum: Games
Topic: Stormlord feedback and review thread
Replies: 27
Views: 91461

Re: Stormlord feedback and review thread

Well, the music is probably somewhere in the source code of the game, available on our SVN server: http://miniserve.getmyip.com/svn/users/twilighte/Stormlord/ I guess Wave_Player.s is the actual replay routine and CompiledMusic.s the music data. The music was composed in Wave, I'm not quite sure if ...
by Dbug
Thu Oct 16, 2014 2:01 pm
Forum: Hardware hacks and extensions
Topic: Cumulus replacement ?
Replies: 15
Views: 23486

Re: Cumulus replacement ?

Ok ok it's a bad idea. My point was to try and propose something. The problem with the Cumulus is its availability. Apparently we lost metadata so, well, I think I will buy an HxC and connect it to my Cumana controller. The Cumulus is a very impressive device. I'm testing one right now and would be...
by Dbug
Thu Oct 16, 2014 11:56 am
Forum: Hardware hacks and extensions
Topic: Cumulus replacement ?
Replies: 15
Views: 23486

Re: Cumulus replacement ?

There's been many attempts at providing mass storage to the Oric, many many "semi working" prototypes of IDE hard drive interfaces, Compact Flash readers, etc... As others have said, the problem is never the device, it's the reliability. As far as I can see, Cumulus is working on about 80%...
by Dbug
Tue Oct 14, 2014 7:50 pm
Forum: General Discussion
Topic: Cumulus Issues
Replies: 358
Views: 324014

Re: Cumulus Issues

Does anyone have news from metadata? His last visit here is 2014.08.07. I hope he's doing fine! I'm asking because with jorodr we have 2 broken Cumulus which we want to fix, but we have issues with Xilinx sources compilation - any help is appreciated! PIC, EEPROM, displays, bus, cables are separate...