Search found 4460 matches

by Dbug
Wed May 25, 2016 7:51 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553687

Re: OASIS development

Always nice to get the technical parts solved :) Since you asked for feedback: - Are you planning to keep the text displayed on the top, as it is on the video, or at the bottom? - If doable, what would really help making the thing more natural would be to add animations for the eyes, like blinking, ...
by Dbug
Mon May 23, 2016 6:05 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553687

Re: OASIS development

An easy way to deal with constants is to just use the C preprocessor as a first pass: Use #define with named values, use the names in the scripts, and the preprocessor will just replace all the names by the values.

Dirty but could work :)
by Dbug
Sun May 22, 2016 7:57 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553687

Re: OASIS development

Yeah, it looks much nicer. I doubled it by software to have something to start with. No problem in having a special big font (except for the memory usage, that is). But what concerns me now is the normal size font. I am using the one for 1337 (6x5) but I find it a bit difficult to read in the dialo...
by Dbug
Sat May 21, 2016 8:58 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553687

Re: OASIS development

Yeah, making it similar to the one in the series would be nice, but I think it is more important that it is readable. And I am doubling it by software, drawing each scan twice. That area is hires. So, why not have an actual 6x16 font? If you use that one only for the menus, you can restrict it to j...
by Dbug
Thu May 19, 2016 9:42 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553687

Re: OASIS development

I guess the font should be relevant to the one in the series, like the end credits?
https://www.youtube.com/watch?v=6Ku3orSWNCE

Are you doing the doubled size font manually, or using the hardware doubling?
by Dbug
Fri May 13, 2016 7:23 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553687

Re: OASIS development

Clearly looks a lot like the originals!
Image

That's indeed quite impressive :)
by Dbug
Thu Apr 28, 2016 1:13 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553687

Re: OASIS development

I really like things like the fire extinguisher, tubing, machine with display, etc... very neat :) One thing I'm concerned about is the two different styles: On one hand you have the very straight corridors, with mostly everything horizontal or vertical, with the just the right amount of perspective...
by Dbug
Sun Apr 24, 2016 11:09 am
Forum: General Discussion
Topic: Server upgrade
Replies: 7
Views: 9492

Re: Server upgrade

A PI would be more than enough to run a web server, but with the limited amount of memory and storage, I'm not sure I would rely on that to host my entire infrastructure: - the phpbb forum (with the mysql database) - the svn server (and associated file storage) - all the defence force sub-domains an...
by Dbug
Sat Apr 23, 2016 4:32 pm
Forum: General Discussion
Topic: Server upgrade
Replies: 7
Views: 9492

Re: Server upgrade

The machine is now running Ubuntu 16.04, fully upgraded, the fans have been replaced by silent ones so my second half does not scream at me because of the noise :) Currently installing SSH, Apache etc... For the nitty gritty details the current Miniserve machine is a 1.66Ghz Atom D510 with 4 gigs of...
by Dbug
Thu Apr 21, 2016 8:03 pm
Forum: General Discussion
Topic: Server upgrade
Replies: 7
Views: 9492

Server upgrade

So, Unbuntu 16.04 is finally out, I have all the required hardware for the server upgrade, I will tentatively try to setup everything during the week-end. It's a complete machine exchange, so in case of horribly catastrophic failure I can just put back the old machine, but basically except some down...
by Dbug
Mon Apr 18, 2016 6:41 pm
Forum: Audio tools
Topic: Twilighte's IM music
Replies: 25
Views: 40814

Re: Twilighte's IM music

ibisum wrote:Chema, where is this? I see some stuff in the SVN, but can't seem to connect to the ftp ..
http://defence-force.org/ftp/twilighte/
by Dbug
Fri Apr 15, 2016 10:37 pm
Forum: Audio tools
Topic: Twilighte's IM music
Replies: 25
Views: 40814

Re: Twilighte's IM music

Some impressively sounding instruments, the sequence from 1'55" has some very deep bass line!
by Dbug
Wed Apr 06, 2016 7:26 pm
Forum: Hardware hacks and extensions
Topic: Telestrat cardridge
Replies: 7
Views: 13594

Re: Telestrat cardridge

3D printer model?
by Dbug
Wed Mar 30, 2016 7:34 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 89
Views: 123612

Re: FloppyBuilder evolution

Hi, an important thing to consider is that I did not create all that from thing air: - The original microdisc code comes from our ealier demos, was written by Jede, and it worked just fine. I did not try to change anything regarding the order of operations or timings, it may contain errors or useles...
by Dbug
Mon Mar 28, 2016 9:59 am
Forum: Emulators
Topic: Oricutron 1.0 (EDIT: Now 1.2)
Replies: 214
Views: 222994

Re: Oricutron 1.0 (EDIT: Now 1.2)

Regarding CPU emulation (yeah I know I arrive a bit late :D), here is my take on the subject: - Users wants something that works magically for them, so being ultra tolerant and accepts even broken software or non standard stuff and give a valid result is just fine. - Developers needs to make sure th...