Search found 3014 matches
- Wed Sep 28, 2011 7:02 pm
- Forum: Games
- Topic: Skool Daze
- Replies: 173
- Views: 229622
Yep, the scrolling is quite faster in the speccy version. I guess the z80 beats the 6502 there... Also you can compare with the c64 version, which has a much bigger visible area: http://www.youtube.com/watch?v=wgwi9t-wf1o which does not have the nice continuous scrolling, either. In our favour I hav...
- Tue Sep 27, 2011 10:00 pm
- Forum: Games
- Topic: Skool Daze
- Replies: 173
- Views: 229622
Okay, I have been working on this a bit more. I am trying to sort out a problem which appeared on the original Spectrum version with the rendering order of the sprites. Maybe you recall the teacher being drawn over the chairs but seated Eric being drawn over the teacher. Also something similar happe...
- Tue Sep 27, 2011 6:02 pm
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 196317
- Tue Sep 27, 2011 9:26 am
- Forum: AY sound chip
- Topic: Oric Tracker
- Replies: 5
- Views: 24069
Hi Godzil. I have no experience with Mused or Sonix, but I recall they are quite advanced and compact in memory usage, though I am not sure they can export your music to be used inside your own programs. I used Wave 1.01 (which is a marvel) to produce the music in 1337. It is very simple to use, tho...
- Mon Sep 26, 2011 6:40 pm
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 196317
- Tue Sep 20, 2011 7:43 pm
- Forum: Games
- Topic: Skool Daze
- Replies: 173
- Views: 229622
- Mon Sep 19, 2011 11:23 am
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 196317
Not sure if this has already been addressed... I recall something, but I am not sure. I am experiencing problems when reading a dsk image modified by Oricutron inside Euphoric. I have been playing with WAVE writting a small tune for Skool Daze and I would like to use Euphoric's option to dump AY reg...
- Mon Sep 19, 2011 8:47 am
- Forum: Games
- Topic: Skool Daze
- Replies: 173
- Views: 229622
Ah thanks indeed JamesD. I think this player may suit my needs. I am not sure if I will be able to write any music as AY register values, but I will certainly try. And it should also be suitable for the basic sfx. In fact I was tempted to make direct calls to the ROM sound routines (music) so a song...
- Fri Sep 16, 2011 7:02 pm
- Forum: Games
- Topic: Skool Daze
- Replies: 173
- Views: 229622
Thanks for your comments. And yes, I am using that source of information, which is invaluable. A lot of code is quite a direct translation from the z80 soruces to the 6502, though with some modifications wherever I think an alternative approach is better for the architecture of the latter. I am stil...
- Thu Sep 15, 2011 10:14 am
- Forum: Games
- Topic: Skool Daze
- Replies: 173
- Views: 229622
Okay, here we go... Chapter 5: Peeking inside the AI The AI system in Skool Daze is very complex, as you surely imagined watching all those characters moving around the school with their own agenda and the many different situations that may occur; this is what gives the player this feeling of freedo...
- Wed Sep 14, 2011 10:05 pm
- Forum: Games
- Topic: Skool Daze
- Replies: 173
- Views: 229622
Just a quick note this time to state that development is progressing, though not as quickly as I would like it to. Have been doing some bug hunting and adding missing details. The most important thing is that now you can hit the shields in the game (so you can actually do something else than just mo...
- Wed Sep 07, 2011 8:05 pm
- Forum: Games
- Topic: Skool Daze
- Replies: 173
- Views: 229622
- Sun Sep 04, 2011 10:07 pm
- Forum: Games
- Topic: The Return of Viking Chess (Hnefatafl)
- Replies: 268
- Views: 316911
I also liked your designs a lot! However I would recommend make every graphic a multiple of 6 pixels (6,12,..) wide, which is the pixel width of a byte in the Oric graphics. Else any drawing routine would be a nightmare, would be slower and bigger. Drawing a square of 6xN is easy in C. let p be a po...
- Sun Sep 04, 2011 9:20 pm
- Forum: Games
- Topic: Skool Daze
- Replies: 173
- Views: 229622
Hi Chema, definitely keep publishing the code details (I don't understand it yet but I'm hoping it'll make sense later!) :D The color is subjective (everyone has a different preference) but I think I prefer a monochrome main screen with a colored score panel. That's my tuppence worth. :D Hi Barnsey...
- Fri Sep 02, 2011 10:48 pm
- Forum: Mags and books
- Topic: CEO Mag 257 (Sept 2011) online
- Replies: 10
- Views: 22184