Search found 3014 matches

by Chema
Wed Sep 28, 2011 7:02 pm
Forum: Games
Topic: Skool Daze
Replies: 173
Views: 229622

Yep, the scrolling is quite faster in the speccy version. I guess the z80 beats the 6502 there... Also you can compare with the c64 version, which has a much bigger visible area: http://www.youtube.com/watch?v=wgwi9t-wf1o which does not have the nice continuous scrolling, either. In our favour I hav...
by Chema
Tue Sep 27, 2011 10:00 pm
Forum: Games
Topic: Skool Daze
Replies: 173
Views: 229622

Okay, I have been working on this a bit more. I am trying to sort out a problem which appeared on the original Spectrum version with the rendering order of the sprites. Maybe you recall the teacher being drawn over the chairs but seated Eric being drawn over the teacher. Also something similar happe...
by Chema
Tue Sep 27, 2011 6:02 pm
Forum: Emulators
Topic: Oricutron v0.1 (now 0.8)
Replies: 187
Views: 196317

I raised an issue in the orictutron project site with this.

Thanks.
by Chema
Tue Sep 27, 2011 9:26 am
Forum: AY sound chip
Topic: Oric Tracker
Replies: 5
Views: 24069

Hi Godzil. I have no experience with Mused or Sonix, but I recall they are quite advanced and compact in memory usage, though I am not sure they can export your music to be used inside your own programs. I used Wave 1.01 (which is a marvel) to produce the music in 1337. It is very simple to use, tho...
by Chema
Mon Sep 26, 2011 6:40 pm
Forum: Emulators
Topic: Oricutron v0.1 (now 0.8)
Replies: 187
Views: 196317

This is interesting... maybe a bug? Anybody knows what that sequence of bytes stands for?
by Chema
Tue Sep 20, 2011 7:43 pm
Forum: Games
Topic: Skool Daze
Replies: 173
Views: 229622

Thanks JamesD. I will most probably use your idea at least for the sound effects. This should give me a bit more variety and make them sound by interrupts. In the meantime I have coded the game original tune (Girls & Boys come out to play) along with a simple player (which is for now fat and clu...
by Chema
Mon Sep 19, 2011 11:23 am
Forum: Emulators
Topic: Oricutron v0.1 (now 0.8)
Replies: 187
Views: 196317

Not sure if this has already been addressed... I recall something, but I am not sure. I am experiencing problems when reading a dsk image modified by Oricutron inside Euphoric. I have been playing with WAVE writting a small tune for Skool Daze and I would like to use Euphoric's option to dump AY reg...
by Chema
Mon Sep 19, 2011 8:47 am
Forum: Games
Topic: Skool Daze
Replies: 173
Views: 229622

Ah thanks indeed JamesD. I think this player may suit my needs. I am not sure if I will be able to write any music as AY register values, but I will certainly try. And it should also be suitable for the basic sfx. In fact I was tempted to make direct calls to the ROM sound routines (music) so a song...
by Chema
Fri Sep 16, 2011 7:02 pm
Forum: Games
Topic: Skool Daze
Replies: 173
Views: 229622

Thanks for your comments. And yes, I am using that source of information, which is invaluable. A lot of code is quite a direct translation from the z80 soruces to the 6502, though with some modifications wherever I think an alternative approach is better for the architecture of the latter. I am stil...
by Chema
Thu Sep 15, 2011 10:14 am
Forum: Games
Topic: Skool Daze
Replies: 173
Views: 229622

Okay, here we go... Chapter 5: Peeking inside the AI The AI system in Skool Daze is very complex, as you surely imagined watching all those characters moving around the school with their own agenda and the many different situations that may occur; this is what gives the player this feeling of freedo...
by Chema
Wed Sep 14, 2011 10:05 pm
Forum: Games
Topic: Skool Daze
Replies: 173
Views: 229622

Just a quick note this time to state that development is progressing, though not as quickly as I would like it to. Have been doing some bug hunting and adding missing details. The most important thing is that now you can hit the shields in the game (so you can actually do something else than just mo...
by Chema
Wed Sep 07, 2011 8:05 pm
Forum: Games
Topic: Skool Daze
Replies: 173
Views: 229622

Okay, I've been working on possible color combinations with this "AIC mode". It is not easy at all to obtain good results (Twilighte does magic, you know), but I think I got something quite nice and usable. http://www.defence-force.org/ftp/forum/chema/sd5.png http://www.defence-force.org/f...
by Chema
Sun Sep 04, 2011 10:07 pm
Forum: Games
Topic: The Return of Viking Chess (Hnefatafl)
Replies: 268
Views: 316911

I also liked your designs a lot! However I would recommend make every graphic a multiple of 6 pixels (6,12,..) wide, which is the pixel width of a byte in the Oric graphics. Else any drawing routine would be a nightmare, would be slower and bigger. Drawing a square of 6xN is easy in C. let p be a po...
by Chema
Sun Sep 04, 2011 9:20 pm
Forum: Games
Topic: Skool Daze
Replies: 173
Views: 229622

Hi Chema, definitely keep publishing the code details (I don't understand it yet but I'm hoping it'll make sense later!) :D The color is subjective (everyone has a different preference) but I think I prefer a monochrome main screen with a colored score panel. That's my tuppence worth. :D Hi Barnsey...
by Chema
Fri Sep 02, 2011 10:48 pm
Forum: Mags and books
Topic: CEO Mag 257 (Sept 2011) online
Replies: 10
Views: 22184

Antiriad2097 wrote:I'd like to read CEO mag, but I can't understand it :(
Same here :(