Thank you Dbug, awesome work!Dbug wrote:Hi,
To avoid people to look around in various places for the videos, screenshots, game data, etc... I updated the Space 1999 site with the youtube video made by Chema:
http://space1999.defence-force.org
Enjoy
Search found 135 matches
- Mon Oct 05, 2009 11:38 pm
- Forum: Games
- Topic: Space 1999 website
- Replies: 8
- Views: 11943
Re: Space 1999 website
- Mon Oct 05, 2009 11:34 pm
- Forum: Games
- Topic: Picross game
- Replies: 32
- Views: 40621
I did some work on this today, especially routines to paint the tiles and attributes. Tomorrow I am hoping to implement the guide lines with the numbers on the side and under the board. This doesn't look much but it is how it looks now :lol: http://www.mundoimg.com/imagenes/capturas/210256_mundoimg_...
- Sat Oct 03, 2009 3:45 pm
- Forum: Games
- Topic: Picross game
- Replies: 32
- Views: 40621
- Sat Oct 03, 2009 1:49 pm
- Forum: Games
- Topic: Picross game
- Replies: 32
- Views: 40621
It will not get rid of the text at the bottom. Actually you should be happy to have that, invaluable to have these three lines of text to display debugging data for example :) The easiest way to get rid of it, is just to paint it in black :) This area is common to HIRES and TEXT memory layout, so i...
- Sat Oct 03, 2009 11:21 am
- Forum: Games
- Topic: Picross game
- Replies: 32
- Views: 40621
The simplest way is to: - poke the value 30 or 31 (Attribute for GRAPHICS 50HZ) in some visible part of the screen memory (I suggest the last byte of the screen, like $BFDF) - wait 1/50th of second (about 20000 clock cycles), just to be sure that the ULA got the time to read this byte - the next fr...
- Fri Oct 02, 2009 11:40 pm
- Forum: Games
- Topic: Picross game
- Replies: 32
- Views: 40621
Re: Picross game
My problem at the moment is the following, I have written a small program to show just one tile on screen but I am not managing to make it work, what I did was the following, as my assembler outputs a raw file but which first two bytes are the address where to load the code into memory I used an he...
- Fri Oct 02, 2009 12:30 pm
- Forum: Games
- Topic: Picross game
- Replies: 32
- Views: 40621
Picross game
I want to code a game for the oric, and nothing better than a puzzle game to start with... I am coding this game for the c64 and vic20, and I am planning to do it also on the commodore plus4 and ofcourse on the oric, and this is the version I want to start now to reach the level of the other two. He...
- Wed Sep 30, 2009 11:19 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403950
- Wed Sep 30, 2009 10:45 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403950
- Wed Sep 23, 2009 7:12 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403950
- Wed Sep 23, 2009 3:39 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403950
- Thu Sep 17, 2009 8:11 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403950
- Sun Aug 23, 2009 1:39 pm
- Forum: Games
- Topic: Impossible Mission
- Replies: 147
- Views: 219787
- Wed Jun 24, 2009 8:02 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403950
- Thu Jun 18, 2009 5:30 pm
- Forum: 6502 assembly coding
- Topic: ROM disassembly
- Replies: 12
- Views: 31216