Search found 414 matches

by waskol
Sun Sep 23, 2018 12:58 pm
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 16418

Re: Oric Kong converted in C, need beta test (and graphist !)

At one moment, when DBug wrote here (see his post) and told me that keyboard tempo was a bad thing, I changed the code in order to use peek(#208) instead of the key$ facility : bad idea. You were pressing a key, and you were falling from the building at the other side of the screen in fraction of a...
by waskol
Sun Sep 23, 2018 12:32 pm
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 16418

Re: Oric Kong converted in C, need beta test (and graphist !)

Just updated on Github : - Iss pointed out an issue that might have been a problem, not detected when building by the compiler : a semicolon instead a comma - A collision detection with fire in lvl 2 (tap files are available in the github repository) Fun code to read - is the intent of TEMPO1..4 mac...
by waskol
Sun Sep 23, 2018 8:18 am
Forum: Demos
Topic: OricExos - making the impossible
Replies: 156
Views: 112436

Re: OricExos - making the impossible

:D This project is incredible !
by waskol
Sun Sep 23, 2018 1:47 am
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 16418

Re: Oric Kong converted in C, need beta test (and graphist !)

Big update, it's getting closer tout thé final version.
Source code had a complete rework ans cleaned up.
Tap files are also on GitHub.
by waskol
Sat Sep 22, 2018 12:37 pm
Forum: Cross development tools
Topic: Taptap v2018 : bug fixes, improvements
Replies: 10
Views: 11985

Re: Taptap v2018 : bug fixes, improvements

Taptap has a repository github, here (and got a bug fix for AutoOn/AutoOff and del commands) :
https://github.com/DJChloe/taptap
by waskol
Sat Sep 22, 2018 1:20 am
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 16418

Re: Oric Kong converted in C, need beta test (and graphist !)

Big update on the GitHub.
by waskol
Thu Sep 20, 2018 1:01 pm
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 16418

Re: Oric Kong converted in C, need beta test (and graphist !)

I opened a github repository here : https://github.com/DJChloe/Orickong_C Changes - reduced time to wait for the gate in Sheet 1 - climbing the latter (need further test for the game play, ex : barrels in sheet 1) - "international" version - merged key action of level 3 with the procedure ...
by waskol
Thu Sep 20, 2018 1:21 am
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 16418

Re: Oric Kong converted in C, need beta test (and graphist !)

For the ladders it is designed as it for this level, but in fact I had the same thought about it until I saw that for lvl 3 it was different. But I admit that it can be interesting. I am thinking also about animating the little guy : for the moment, he is a bit static. Lvl 2 is too easy, I have tout...
by waskol
Wed Sep 19, 2018 3:56 pm
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 16418

Re: Oric Kong converted in C, need beta test (and graphist !)

Thank you Ibisum, I will take your feedback into consideration and "accelerate" this part.
by waskol
Mon Sep 17, 2018 12:40 pm
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 16418

Re: Oric Kong converted in C, need beta test (and graphist !)

Initially, in the original game, there was not this gate, but the movements were "stuck" until 3 barels were released and sufficiently advanced. The animation was "accelerated" by skipping player interactions. I increased the difficulty with 5 barrels instead of 3, and the accele...
by waskol
Sun Sep 16, 2018 8:41 pm
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 16418

Oric Kong converted in C, need beta test (and graphist !)

It's been a long time I wanted to convet this game, originally published in BASIC in a french Magazine (Tilt, issue #11, 1984). It was slow and had so many bugs. I finally managed to convert it in C. Many enhancementss were brought : more animation effects, playability, bug fixes. I managed to spare...
by waskol
Fri Sep 14, 2018 2:10 pm
Forum: Cross development tools
Topic: Taptap v2018 : bug fixes, improvements
Replies: 10
Views: 11985

Re: Taptap v2018 : bug fixes, improvements

Hourra ! :D What I didn't know in order to make it work in Linux : add the cthread library And also, I was obliged to changed my generic TList into dynamic arrays (I don't like that). And doing this, I have forbidden to pass TCatalog as a reference since it is now an array to GetCatalogue (UnitUtils...
by waskol
Fri Sep 14, 2018 1:40 pm
Forum: Cross development tools
Topic: Taptap v2018 : bug fixes, improvements
Replies: 10
Views: 11985

Re: Taptap v2018 : bug fixes, improvements

Hello iss and Linux users. We have something compiling and "working" here (I did not test everything, mainly all the possibles of the ren command). Anyway, here is the exe (x86_64) and the sources for Lazarus Linux. Just give a try and tell me if it works for you. taptap_lazarus2 .tar.gz I...
by waskol
Wed Sep 12, 2018 5:46 pm
Forum: Cross development tools
Topic: Taptap v2018 : bug fixes, improvements
Replies: 10
Views: 11985

Re: Taptap v2018 : bug fixes, improvements

OKay !!!

The only thing to replace GetCommandLine in Lazarus is cmdLine, simply !
This not documented nor in Lazarus wiki, nor by Free Pascal.

Now you sould be able to compile for Linux !