Search found 3019 matches

by Chema
Fri Jan 11, 2013 10:52 am
Forum: Games
Topic: 1337 feedback and review thread
Replies: 47
Views: 154508

Re: 1337 feedback and review thread

Hi Maximus, Well, in theory the game itself supports "mission packs", which means that it would be reasonably easy to add a whole new plot with missions and create a different adventure. Of course within certain constraints (you cannot change the type ship you pilot, for instance). What so...
by Chema
Tue Jan 08, 2013 2:08 pm
Forum: C programming
Topic: alternate one character color
Replies: 10
Views: 21373

Re: alternate one character color

Argh, should have guessed there was an easy and more obvious explanation for all this...

Anyway, it is still maybe worth considering the flash attribute option...
by Chema
Fri Jan 04, 2013 2:27 pm
Forum: C programming
Topic: alternate one character color
Replies: 10
Views: 21373

Re: alternate one character color

Hi Spocky, I have never used the hchar C function, but it calls the ROM routine for diplaying characters in HIRES (CHAR). If that is the case, then your idea should work. This BASIC code does it: 5 HIRES 6 CURSET 120,100,3 10 CHAR #7F,0,1 20 WAIT 20 30 CHAR #7F,0,0 35 WAIT 20 40 GOTO 10 However I th...
by Chema
Tue Dec 25, 2012 11:19 pm
Forum: General Discussion
Topic: **~~°\° Merry Christmas °/°~~**
Replies: 10
Views: 13269

Re: **~~°\° Merry Christmas °/°~~**

Merry Christmas and happy new year to all the Oric community!!
by Chema
Fri Dec 21, 2012 2:07 pm
Forum: Technical questions
Topic: Newbie just got an Oric-1
Replies: 17
Views: 26465

Re: Newbie just got an Oric-1

Hi and welcome to this community! About the Oric-1 16K, well that is a though question. I'd say don't play with it, lest you may break something and render it useless... In addition, they are quite rare. On the other hand, there is little software that would run on a 16K machine. So if you want to a...
by Chema
Tue Dec 11, 2012 2:28 pm
Forum: C programming
Topic: color an area
Replies: 3
Views: 11725

Re: color an area

Hi Spocky. Let's see if I can be of any help. First notice that this is not at all the fastest way to do this, but anyway. If I understood correctly you want to fill lines from 147 to bottom with ink color. First thing to tweak is the limit of the for loop. It should go up to 199 (the max. row). The...
by Chema
Tue Dec 04, 2012 1:12 pm
Forum: Games
Topic: The Hellion
Replies: 22
Views: 30330

Re: The Hellion

My two cents :) 062 - JUMPIN JACKS Could it be a reference to the song 'Jumpin' Jack Flash' from the Rolling Stones (1968)? http://en.wikipedia.org/wiki/Jumpin'_Jack_Flash 009- MUTANT LEMONS Maybe a reference to the film 'The attack of the Killer Tomatoes' from 1978 (which were mutant tomatoes)? htt...
by Chema
Wed Nov 21, 2012 9:46 am
Forum: C programming
Topic: C - Assembly
Replies: 5
Views: 14166

Re: C - Assembly

Can anyone please tell me how can I return a value (say a char) from assembly to C? V. Please correct me if I am wrong. The register A contains the high and the register X the low value of the address where function result is stored. V. Not sure if I that is correct. In fact the returned value, I t...
by Chema
Tue Nov 13, 2012 8:40 pm
Forum: General Discussion
Topic: 2013 - Oric is 30 years old!
Replies: 13
Views: 17760

Re: 2013 - Oric is 30 years old!

30 years have passed already?! Incredible... I remember perfectly how I looked a those magazines whith ads about home computers, all beyond my possibilities (yeah, maybe except the ZX-81). Soon after a couple of friends got their ZX Spectrum, one got an incredible C64... and my parents finally gave ...
by Chema
Wed Oct 31, 2012 11:41 pm
Forum: Games
Topic: Space:1999 feedback and review thread
Replies: 48
Views: 143475

Re: Space:1999 feedback and review thread

I played skooldaze with emulator (Linux/euphoric) not in the real machine. Classical floppy is the 3p1/2 used in PC during years And what about an USB port for Oric, is it possible ? But the floppy drive is not the problem. A PC disk drive will work. The problem is the controller, which is what is ...
by Chema
Wed Oct 31, 2012 10:54 pm
Forum: Games
Topic: Space:1999 feedback and review thread
Replies: 48
Views: 143475

Re: Space:1999 feedback and review thread

thanks for fast answers Chema: i tried skooldaze but i understood nothing :mrgreen: i prefer 1337 or Space99 About disk: never forget that many fans don't have a rare floppy drive, it's so rare If there is a way to use a classical floppy drive instead of jasmin or microdisk, please make a tutorial ...
by Chema
Wed Oct 31, 2012 10:52 pm
Forum: Games
Topic: Space:1999 feedback and review thread
Replies: 48
Views: 143475

Re: Space:1999 feedback and review thread

Hello Chema I made a WAV file of SchoolDaze with TAP2WAV converter (option 8Khz and 11Khz ) without success, however the loading works correctly with Stormlord. I had a similar issue on my Pravetz, worked in slow mode, not in fast mode. Well there is an issue with tap2cd, you know. It does not work...
by Chema
Wed Oct 31, 2012 6:46 pm
Forum: Games
Topic: Space:1999 feedback and review thread
Replies: 48
Views: 143475

Re: Space:1999 feedback and review thread

Ah I see.. Well most of the games I worked in won't work without a disk drive (pinforic, Space:1999 and 1337), that is why I did my best to keep SkoolDaze tape based! BTW, if you try loading SkoolDaze from the fast wav file you can download from oric.org (it should load in a bit more than 40 seconds...
by Chema
Wed Oct 31, 2012 3:28 pm
Forum: Games
Topic: Space:1999 feedback and review thread
Replies: 48
Views: 143475

Re: Space:1999 feedback and review thread

maximus wrote:hi Chema, is it possible to have a wav file of space 1999 (fr) ? :D
Sorry but No. The game needs disk because it stores data in the disk which is copied into overlay RAM.

What are you trying to do,if I may ask?
by Chema
Wed Oct 31, 2012 9:45 am
Forum: C programming
Topic: RND
Replies: 5
Views: 13794

Re: RND

Hi. There are quite a few possibilities here, though I am not sure exactly what you want. The "standard" ODK library includes a rand() function which IIRC calls the ROM. If you need something more specific, or don't want to call the ROM routine, then there are other possibilities: Some asm...