Search found 1642 matches
- Sat May 30, 2020 3:19 pm
- Forum: Games
- Topic: The Hobbit: Disk, Erebus,...
- Replies: 13
- Views: 7494
Re: The Hobbit: Disk, Erebus,...
... and Defence-Force too .
- Sat May 30, 2020 2:25 pm
- Forum: Games
- Topic: The Hobbit: Disk, Erebus,...
- Replies: 13
- Views: 7494
Re: The Hobbit: Disk, Erebus,...
Things started at The hobbit on disc! by @Silicebit.
Attached is the executable - extracted from DSK and converted to TAP (indeed, start address is #4FE).
The game starts "as is" in Oricutron and seams to work, so I expect it will start with Erebus too.
Attached is the executable - extracted from DSK and converted to TAP (indeed, start address is #4FE).
The game starts "as is" in Oricutron and seams to work, so I expect it will start with Erebus too.
- Fri May 29, 2020 8:11 pm
- Forum: Technical questions
- Topic: Fixing Oric Nova64
- Replies: 1
- Views: 2264
Fixing Oric Nova64
This is replay to @Dbug 's post in Oriclopedia: A series of videos on all things Oric about Oric Nova64 machines. Regarding the machines... what I can tell you is that the motherboard uses 2 memory chips (tms4464-15nl) instead of the usual 8, and nowhere is written "Designed by Tangerine Comput...
- Fri May 29, 2020 7:43 pm
- Forum: General Discussion
- Topic: Replacement rubber "feet"
- Replies: 16
- Views: 25071
Re: Replacement rubber "feet"
There is nothing wrong to dig in old threads, actually your message helped me to notice now a small difference between Atmos and Nova64 - see picture .
- Wed May 27, 2020 6:35 pm
- Forum: Games
- Topic: cc65-Chess for Oric by [raxiss]
- Replies: 21
- Views: 11920
Re: cc65-Chess for Oric by [raxiss]
Main repository was just updated by StewBC : https://github.com/StewBC/cc65-Chess But there is a small bug somewhere, so for successful build follow this steps exactly . 1. Include ' path_to/cc65/bin ' in your PATH environment variable 2. Download the repo (the used upper/lower case is important!) :...
- Wed May 27, 2020 6:11 pm
- Forum: Cross development tools
- Topic: Oric Fonter - quick tool for Oric fonts [raxiss]
- Replies: 3
- Views: 4487
Re: Oric Fonter - quick tool for Oric fonts [raxiss]
Well, the selected samples will not work. The tool accept as input full charset definitions only in plain binary format or with added header as valid TAP file. More precise you can use binary files with exact size of 768 or 1024 bytes, or TAP files which contain such binaries or with start address i...
- Tue May 26, 2020 9:18 pm
- Forum: Operating systems, utilities and other serious software
- Topic: Is BD-DOS lost to time?
- Replies: 94
- Views: 67053
Re: Is BD-DOS lost to time?
Some additional info about the released BD-DOS versions and their full naming: BD DOS 2.2 with BASIC ROM 1.0 - this is what we have so far. BD DOS 3.1b with BASIC ROM ?.? BD DOS 3.2 with BASIC ROM ?.? BD DOS 4.0 with BASIC ROM 2.0 With every next version some bugs were fixed and commands added. Inte...
- Tue May 26, 2020 5:53 pm
- Forum: Hardware hacks and extensions
- Topic: IJK interface diagrams.
- Replies: 143
- Views: 102475
Re: IJK interface diagrams.
...but I'm more interested in the Protek programmable interface. programable-joystick.jpg Here is it - the programmable joystick. It was in very bad condition but now is fixed and works fine. It's on my ToDo list for rebuild. I'm searching a way to read the content of PAL chips but it's clear for m...
- Sat May 23, 2020 5:19 pm
- Forum: Cross development tools
- Topic: How to use MACROS with OSDK
- Replies: 13
- Views: 8520
Re: How to use MACROS with OSDK
@coco.oric: The short answer is: don't #include 'macro.h' coming with OSDK. It's used internally by the C compiler.
To experiment simply use #define in your assembler code. And a humble advice: use simple macro definitions because lot of side effects are possible which are very hard to debug.
To experiment simply use #define in your assembler code. And a humble advice: use simple macro definitions because lot of side effects are possible which are very hard to debug.
- Sat May 23, 2020 7:36 am
- Forum: Operating systems, utilities and other serious software
- Topic: Is BD-DOS lost to time?
- Replies: 94
- Views: 67053
- Fri May 22, 2020 1:07 pm
- Forum: Emulators
- Topic: first address read after Oric power on
- Replies: 3
- Views: 4310
Re: first address read after Oric power on
What is the first address that Oric 6502 execute in memory after cpu power on? After power-on i.e. after RESET the CPU reads address stored at location $FFFC and $FFFD and jumps to that address. For instance in Atmos ROM v1.1b: at $FFFC is 8F and at $FFFD is $F8, so the CPU will start at $F88F. You...
- Tue May 19, 2020 7:38 pm
- Forum: Painting tricks
- Topic: Pictoric (was: New conversion algorithm)
- Replies: 110
- Views: 457239
Re: Pictoric (was: New conversion algorithm)
@sam: Great work for pictoric with AIC + ordered dithering!
- Sat May 16, 2020 11:12 pm
- Forum: Operating systems, utilities and other serious software
- Topic: Is BD-DOS lost to time?
- Replies: 94
- Views: 67053
Re: Is BD-DOS lost to time?
One more step further with last Oricutron support of Byte Drive 500. :) BD-500 emulation works with Oric-1 ROM 1.0 and with the Atmos ROM 1.1b. THIS is the current portion of code handling the I/O read operations from BD-500 hardware. Most interesting is how read from address 0x317 affects the memor...
- Sat May 16, 2020 8:28 pm
- Forum: Emulators
- Topic: Oricutron 1.0 (EDIT: Now 1.2)
- Replies: 214
- Views: 222419
Re: Oricutron 1.0 (EDIT: Now 1.2)
Well, the root of the keyboard problem is the localization, maybe I'll be able to reproduce it - noted and hopefully will be fixed. About the executables 'oricutron.exe' uses SDL ver.1.2.x, and 'oricutron-sdl2.exe' - SDL 2.0.x, so it's expected to have differences and this is the idea to continue di...
- Sat May 16, 2020 6:22 pm
- Forum: Games
- Topic: cc65-Chess for Oric by [raxiss]
- Replies: 21
- Views: 11920
Re: cc65-Chess for Oric by [raxiss]
Thanks to all for the nice words! This definitely will keep the tempo of new release high (... if you only " can smell what the raxiss is cooking " :twisted: ). Question: Does the game uses a lot of memory for the AI? I was wondering if that would help to auto-detect the presence of a dis...