Search found 4459 matches

by Dbug
Thu Jan 07, 2016 3:40 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553009

Re: OASIS very very early alpha tech demo

Okay I got it. Almost. I guess sector1-3 files do not need any changes and the loader.asm file is where you have to write your code. I see it always loads at fd00, so you cannot use that memory, at least not until the main program is loaded. To change that means changing some jump in the sector-2 f...
by Dbug
Mon Jan 04, 2016 10:35 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553009

Re: OASIS very very early alpha tech demo

It is just that I did not know how to setup everything even for the simplest thing! I guess it would be practical if you could give me a list of all the points that need documentation, because since nobody except me tried to use it, I did not receive any negative feedback - apart the lack of some f...
by Dbug
Mon Jan 04, 2016 8:31 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553009

Re: OASIS very very early alpha tech demo

So, regarding Floppy Builder, I have a version of the OSDK I need to publish with some new features and options (such as "reserve places on disk" for save game systems), and also a simplified minimalistic example of how to use it: http://miniserve.defence-force.org/svn/public/pc/tools/osdk...
by Dbug
Sun Jan 03, 2016 11:16 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553009

Re: OASIS very very early alpha tech demo

I only just saw the question, I will read and answer tomorrow, too late right now.
by Dbug
Fri Jan 01, 2016 11:05 am
Forum: General Discussion
Topic: Happy New Year :)
Replies: 5
Views: 9318

Happy New Year :)

Well, here we are again, wishing everybody that they get what they want or what they deserve :)
by Dbug
Mon Dec 21, 2015 10:53 pm
Forum: Operating systems, utilities and other serious software
Topic: Sedoric 4.0
Replies: 44
Views: 74393

Re: Sedoric 4.0

Exciting :)
by Dbug
Mon Dec 21, 2015 3:40 pm
Forum: Demos
Topic: Time Slices (Atari demo)
Replies: 0
Views: 25350

Time Slices (Atari demo)

Hi, some of you know that I'm from time to time doing infidelities in regard to the Oric stuff, and the few last months I've been working on an entry for the ST News International Christmas Coding Convention 2015 demo party - on Atari ST. I entered in the "128 kb - Commodore 128 times revisited...
by Dbug
Fri Dec 18, 2015 1:37 pm
Forum: General Discussion
Topic: Christmas Break
Replies: 5
Views: 8372

Christmas Break

So that's this time of the year again. We will cross fingers so everything goes right, and when I'm back I will proceed to the entire system upgrade. In the mean-time, if anything goes wrong, there's not much I can do, so let's hope for the best :) Merry Christmas and Happy New year everybody, see y...
by Dbug
Thu Dec 17, 2015 3:11 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553009

Re: OASIS very very early alpha tech demo

Small tweak ldy #7 loopcopy mask_p ldx $0000,y bmi finished lda (pZPlaneTile),y sta tmpZPlaneTile lda backbuffer,y cmp #$80 ; Set Carry =1 if inversed for later bcc ScreenNoInverse eor #63 ScreenNoInverse sta tmp txa ora tmpZPlaneTile and tmp sta tmp lda tmpZPlaneTile tax eor #%00111111 graphic_p an...
by Dbug
Thu Dec 17, 2015 12:51 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553009

Re: OASIS very very early alpha tech demo

Any help with optimizing it is much appreciated :) What about (I did not try to assemble, so it may just be wrong). ldy #7 loopcopy mask_p ldx $0000,y bmi finished lda (pZPlaneTile),y sta tmpZPlaneTile lda backbuffer,y cmp #$80 ; Set Carry =1 if inversed for later bcc ScreenNoInverse eor #63 Screen...
by Dbug
Sat Dec 12, 2015 10:39 am
Forum: General Discussion
Topic: Infrastructure problems.
Replies: 6
Views: 8569

Re: Infrastructure problems.

Ok, more updates. At this point I fear the OS is kind of broken, and trying to tweak it/update it more is just going to end-up in a disaster. I fixed the required parameters (dynamic dns updates and stuff), and checked that the machine "works" (in the sense that all the main services are o...
by Dbug
Thu Dec 10, 2015 9:46 pm
Forum: General Discussion
Topic: Infrastructure problems.
Replies: 6
Views: 8569

Re: Infrastructure problems.

So, more updates: The update did not work well, and I'm not able to log-in anymore on the server.

The good thing is: I do have backups, and the SVN, Samba and Apache services still seem to be working.

Guess I know what I will have to do this week-end...
by Dbug
Thu Dec 10, 2015 6:33 pm
Forum: General Discussion
Topic: Infrastructure problems.
Replies: 6
Views: 8569

Infrastructure problems.

As usual things happen at the worse possible moment, with companies informing you that some stuff you rely on are going to be deprecated in the next few days or weeks, of course just before Christmas is always better. Anyway, that means I will have to do some unplanned updates of the configuration o...
by Dbug
Thu Dec 03, 2015 4:03 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 553009

Re: OASIS very very early alpha tech demo

polluks wrote:Please add light pen support, this feature is just waiting for you :)
That would force him to seriously alter the graphics: Light pen does work by detecting light intensity, which means it will not react at all if you target a black of blue area.