Search found 3020 matches

by Chema
Fri Feb 22, 2013 9:03 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 229461

Re: Fast scrolling game howto, anyone?

How interesting... Just one thing. Am I wrong, or it is not possible to scroll using dynamic redefinition? I mean, the masked sprites on top would show glitches in the background parts which are visible. That is why I told about alternating std and alt charsets at each frame, to keep everything draw...
by Chema
Fri Feb 22, 2013 10:48 am
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 229461

Re: Fast scrolling game howto, anyone?

Let me write down all this and see if I am mistaken somewhere... Using pre-shifted tiles It is possible if the number of different tiles is low. Cobra, for example, does not have many different tiles at the same time in the screen. You need to be creative when creating the maps, so they don't look t...
by Chema
Thu Feb 21, 2013 10:56 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 229461

Re: Fast scrolling game howto, anyone?

This is getting interesting... :) I took a look at Cobra, which I enjoyed a lot in the past btw, and you both are right. It does not have many different tiles and and are very intelligently used, so the result is quite varied, fast and smooth. It changes the set of tiles from screen to screen to inc...
by Chema
Thu Feb 21, 2013 7:39 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 229461

Re: Fast scrolling game howto, anyone?

I have been reviewing the forum you suggested and took a look at the sources. Well, they are evil :twisted: and very very fast. I can't wait to see OType finshed... Indeed vertical scroll is easier. Horizontal scrolling would mean either 6pixel scrolls or slowly rotating bytes. And, well, yes. I wan...
by Chema
Thu Feb 21, 2013 11:36 am
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 229461

Re: Fast scrolling game howto, anyone?

Thanks to everybody for your comments. I really think that this kind of technique has quite a big potential, but I am still worried about the points I made in my first post. I imagine that with some intelligent designs (minimizing the usage of tiles in the background) and a good game design somethin...
by Chema
Tue Feb 19, 2013 8:00 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 229461

Fast scrolling game howto, anyone?

Hi all. Now that Twi is about to release a fantastic tool for designing tile-based games, I remembered I had something in my hard disk for months now. It is a quite disappointing test trying to find out a possible technique for fast scrolling games in the Oric. I managed to produce masked sprites ov...
by Chema
Tue Feb 19, 2013 7:00 pm
Forum: Tape and floppy disk converters
Topic: New (corrected) version of tap2cd
Replies: 31
Views: 56143

New (corrected) version of tap2cd

Oh god! I completely forgot to announce it! Thanks to the incredible work of Fabrice Frances in producing the ultra-fast tape for SkoolDaze, here comes a brand new version of tap2cd which seems to correct the errors of the previous version. Sources here , including the readme file with instructions....
by Chema
Sun Feb 17, 2013 5:36 pm
Forum: Cross development tools
Topic: CBM and Cybernoid
Replies: 8
Views: 16552

Re: CBM and Cybernoid

WOW it looks fantastic!
by Chema
Sun Feb 17, 2013 4:30 pm
Forum: Cross development tools
Topic: CBM and Cybernoid
Replies: 8
Views: 16552

Re: CBM and Cybernoid

That seems very promising indeed!

However, I cannot see any of the pics you posted. Maybe a broken link?
by Chema
Fri Feb 01, 2013 2:15 pm
Forum: Operating systems, utilities and other serious software
Topic: Microdisc IRQ/Loading question
Replies: 2
Views: 10342

Re: Microdisc IRQ/Loading question

Hi again. Okay. It, of course can be polled. The first version of the code works as I told you, but after a lot of work, Fabrice rewrote everything for 1337 so it is done now through polling and also it avoids the Telestrat bug (which he wrote about in CEO-mag, IIRC). You can find the code here http...
by Chema
Fri Feb 01, 2013 12:11 am
Forum: Operating systems, utilities and other serious software
Topic: Microdisc IRQ/Loading question
Replies: 2
Views: 10342

Re: Microdisc IRQ/Loading question

Hi Dbug. I Have a similar code in my games, which was based on Fabrice's. I can't have a look at it right now, so I might be wrong, but I think the main code calls a routine which waits in an infinite loop for the irq to occur. Thus the ISR you have there. It gets rid of the context and returns to t...
by Chema
Mon Jan 21, 2013 8:41 pm
Forum: 6502 assembly coding
Topic: Simple multiplication
Replies: 4
Views: 13380

Re: Simple multiplication

Dbug wrote:The fastest code is the one you don't run :)
Yeah, that I learned from you, Dbug. I remember how I was trying to make a fast compact pixel_address and line routines and how you demonstrated me that it was way better to use tables and avoid running code.

You enlightened me indeed!
by Chema
Sun Jan 20, 2013 9:40 pm
Forum: 6502 assembly coding
Topic: Simple multiplication
Replies: 4
Views: 13380

Re: Simple multiplication

Hi! You're using the shift & add method for 8 bit, aren't you? That is quite fast and compact. If you ever need a really fast method you can check my post here . I really needed that speed in 1337, due all the matrix operations that were needed. Check www.6502.org for more interesting sources fo...
by Chema
Wed Jan 16, 2013 10:28 pm
Forum: Technical questions
Topic: How to install a 3" floppy drive on a modern pc?
Replies: 15
Views: 26370

Re: How to install a 3" floppy drive on a modern pc?

I think I read somewhere that USB drives cannot be accessed at low level, so I guess that writedsk won't work.

I will try to find out where I read that, to make sure.
by Chema
Tue Jan 15, 2013 7:52 pm
Forum: Mags and books
Topic: Are there any english Oric mags left?
Replies: 7
Views: 17962

Re: Are there any english Oric mags left?

CEO-mag used to publish some articles in english. I think it still does.

Appart from that, I doubt you'll find anything but occasional articles on retro magazines.