Interesting, thanks
I've to say that the englishness (if that's a word) is strong in that one, reading posts sounds like being in a pub full of "mates" and "chaps"
Search found 4443 matches
- Tue Feb 09, 2016 8:14 am
- Forum: General Discussion
- Topic: New Oric Forum
- Replies: 6
- Views: 8285
- Sat Feb 06, 2016 3:46 pm
- Forum: Games
- Topic: Global Game Jam 2016
- Replies: 3
- Views: 8232
Global Game Jam 2016
Last weekend I was participating to the Global Game Jam event, in the Oslo section. I was not very inspired by the theme, but I managed to release a small Oric game anyway, just don't get all excited about it :p I wrote a small article about it on my blog at http://blog.defence-force.com/index?page=...
- Mon Feb 01, 2016 10:28 pm
- Forum: BASIC programming
- Topic: Something more clever for ASCII encryption than this?
- Replies: 4
- Views: 15779
Re: Something more clever for ASCII encryption than this?
You could use the ROM (area from C000 to FFFF) to "encrypt" the values:
Code: Select all
FOR index=0 to length
encrypted[index]=source[index] XOR (PEEK(#C000+index)+index)
NEXT
- Tue Jan 26, 2016 6:46 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550829
Re: OASIS very very early alpha tech demo
Answering questions "en vrac", based on my own personal experience of using scripting systems in games I worked on: - Signed vs Unsigned: A *huge* majority of the code is just using unsigned logic, it's much better to get the full unsigned range and to have a "negate" instruction...
- Mon Jan 25, 2016 6:03 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550829
Re: OASIS very very early alpha tech demo
I don't understand where the 64 come from from the explanation It was to encode 100, which is not a small value, so the bit 6 is used for that: (...) If bit number 7 is clear, bit number 6 is examined. If clear, bits 0-5 are taken as a constant (0-63), else the next byte is read and treated as cons...
- Sun Jan 24, 2016 2:12 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 120557
Re: FloppyBuilder evolution
Very impressive, I'll wait this improvements before trying it Actually the final version will be very close to that one, so I'd rather have as many people as possible trying it so I can collect all the feedback and fix the stuff before doing it an official release. This version breaks the compatibi...
- Sun Jan 24, 2016 12:29 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 120557
Re: FloppyBuilder evolution
So here is a candidate version of the 1.0 FloppyBuilder, with last year's Global Game Jam project modified to use it. GlobalGameJam2015.zip It's not the final version, but I thought that giving some early information regarding what the system will look like would be nice. The main differences are: -...
- Sun Jan 24, 2016 11:52 am
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550829
Re: OASIS very very early alpha tech demo
Sounds good. Remember that if you end up running in short of available instructions, you can still have you compiler generate multiple instructions to emulate the equivalent using negation: byte sfAdd(byte a, byte b) returns a+b byte sfSub(byte a, byte b) returns a-b bool sfEqual(byte, byte) true if...
- Thu Jan 21, 2016 9:36 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 120557
Re: FloppyBuilder evolution
So, some feedback on what I managed to do so far: 0.20 - 2016/01/19 - Added a 'FormatVersion' command to help handle the lack of backward compatibility - Added a 'WriteLoader' command to simplify the handling of loader specific parameters (the loader cannot be compressed, should not be in the direct...
- Tue Jan 19, 2016 8:42 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 120557
FloppyBuilder evolution
I created this new topic to discuss the changes in the new versions, I'm looking for feedback, so if something seems to you to be a bad idea then by all means express yourself :) I've been discussing with Chema and Iss about their use of the system, and so far most of the changes have been in the ac...
- Tue Jan 19, 2016 8:19 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550829
Re: OASIS very very early alpha tech demo
At first glance it seems perfectly fine
I assume your get2params function returns the values in the registers?
I assume your get2params function returns the values in the registers?
- Tue Jan 19, 2016 5:39 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550829
Re: OASIS very very early alpha tech demo
That actually may be reusable later as a generic game scripting system for the Oric (with custom instructions of course, but that would be a good base).
Well done
Well done
- Sun Jan 17, 2016 9:32 pm
- Forum: Cross development tools
- Topic: OSDK 1.8
- Replies: 0
- Views: 21944
OSDK 1.8
The version 1.8 of the OSDK is now available, with the following changes: - The build script is now correctly setting up XA: If you use 65816 or 65c02 instructions they will be refused with an error message - Upgraded Link65 to the version 0.64 (fixed a bunch of problems with include files and exter...
- Sun Jan 17, 2016 1:28 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550829
Re: OASIS very very early alpha tech demo
1) Linker errors That one need to be fixed. I know that I tried multiple time to get it fixed but that was causing other issues in Twilighte's code, so not sure how easy it is. Need to check 2) Loading of uncompressed files Me: The issue is not really with the floppy builder, it's the loader itself...
- Sat Jan 16, 2016 12:27 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550829
Re: OASIS very very early alpha tech demo
Ok, let's address the various issues: 1) Linker errors You have hit a known issue in the linker system, for some legacy reasons it does not process the files that are included, so it does find the symbols defined in the description file. But since technically they are really included (it's really ju...