Nice this is improving and improving. Good work Xeron!
Hope you find the bug with sedoric soon.
Good luck!
Search found 3020 matches
- Mon Jan 25, 2010 4:59 pm
- Forum: Emulators
- Topic: Oriculator (WIP)
- Replies: 74
- Views: 115079
- Mon Jan 25, 2010 11:35 am
- Forum: Audio tools
- Topic: WAVE to you all
- Replies: 60
- Views: 100340
- Sun Jan 24, 2010 6:39 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403866
In some versions, I think so. Mostly when it is possible to have a coloured radar :) A small log. I have tweaked and fixed several things on the todolist, and added new. But most are inner details and small things like messages for launching/landing. However, there is one you might find interesting:...
- Fri Jan 22, 2010 9:27 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403866
You guys are totally mad :) I am not sure about showing the ship's allignment (friend/foe/neutral). After all it won't be too realistic. Pirates won't have a black flag with a skull. And you get used to recognize ships in the distance, quite quickly, moreover whey they attack you. Anyway pirates fly...
- Fri Jan 22, 2010 9:10 pm
- Forum: Games
- Topic: Picross game
- Replies: 32
- Views: 40612
- Thu Jan 21, 2010 10:34 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403866
I promise I'll try to get out the most of all these ideas; however you should consider that memory is limited. We are currently quite stressed in resources, including my own energy cells! I am in the process of cleaning and reordering some code and already added more things that were in the todo lis...
- Wed Jan 20, 2010 10:51 pm
- Forum: Audio tools
- Topic: WAVE to you all
- Replies: 60
- Views: 100340
After a nice chat with Dbug, and a lot of embarrasement in my side, I learned that it is possible to change the rate at which IRQs are produced in the Oric by simply writting a value in the VIA timer 1. So now my question is, why use a 100Hz IRQ? Couldn't WAVE have a selectable rate, so I could have...
- Wed Jan 20, 2010 4:16 pm
- Forum: Audio tools
- Topic: WAVE to you all
- Replies: 60
- Views: 100340
Chema, also is the page alligned constraint too much of a burden to work with and would like it removed (even though it would mean a slight reduction in irq speed)? Well, I don't think so, if you have some control over the memory layout. I would do, as I did in 1337, use the .dsb thingy to alling o...
- Wed Jan 20, 2010 4:09 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403866
That is actually a good idea. The AI is already quite complex, so it looks like if similar behaviours were occuring. But adding some more conditions and cases would make pirates (sometimes) look like organized. Such as police is now. Maybe things like this one you mention, ambushes, plots, etc.. cou...
- Wed Jan 20, 2010 1:26 pm
- Forum: Games
- Topic: 1337: Contest for musicians out there!
- Replies: 9
- Views: 13755
- Tue Jan 19, 2010 8:14 pm
- Forum: Audio tools
- Topic: WAVE to you all
- Replies: 60
- Views: 100340
That idea is basically what is done (iirc) in any binary library. You start with jump vectors, so you can use them despite any changes made afterwards to the library. I am not sure this is necessary here. I completely removed those from lib3d and obj3d in the Oric's version and did not use in WHITE+...
- Tue Jan 19, 2010 4:27 pm
- Forum: Audio tools
- Topic: WAVE to you all
- Replies: 60
- Views: 100340
Nothing I can think about for the main program. However, as I am interested in getting the sources to add them into my own programs, I might be biased, but I think a couple of add-ons could be interesting. Please be sure that these are just ideas, so you may consider discarding them with no problem:...
- Tue Jan 19, 2010 4:04 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403866
Thanks for your inputs. And your interest :) In fact the game is far from being finished (needs a lot of polishing), that is why I have not released a beta. I prefer to test deeply and let Dbug and Twi help with some matters. Whenever it is nearly finished, I might post a version, or send it to some...
- Tue Jan 19, 2010 4:01 pm
- Forum: Games
- Topic: 1337: Contest for musicians out there!
- Replies: 9
- Views: 13755
I'm definitely interested, I just need some way to get WAVE 1 on my ATMOS and so on .. ;) You can use Euphoric also :) Are you only interested in original tunes or will covers also do? Anything interesting will do. Covers, original tunes, adaptations, copies... :) Just rememebr it is to be heard wh...
- Tue Jan 19, 2010 1:28 pm
- Forum: Games
- Topic: 1337: Contest for musicians out there!
- Replies: 9
- Views: 13755