Just for completeness...an example of corrupted playback
Search found 379 matches
- Thu Feb 13, 2014 6:58 pm
- Forum: Games
- Topic: MOON ADVENTURE
- Replies: 56
- Views: 85562
- Thu Feb 13, 2014 6:53 pm
- Forum: Games
- Topic: MOON ADVENTURE
- Replies: 56
- Views: 85562
Re: MOON ADVENTURE
I've developed a really good technique for extracting the differences between images and only recording that changed data (so the packing is more efficient). The previous packed images for the Asteroid GIF resulted in a 28.5K tape file. @ECHO OFF :: Full Screen Asteroid2 :: Enable variable changes w...
- Wed Feb 12, 2014 3:26 pm
- Forum: Games
- Topic: MOON ADVENTURE
- Replies: 56
- Views: 85562
Re: MOON ADVENTURE
If you get Imagemagick to do the dithering (instead of pictconv) you get many more options, sometimes better quality and sometimes smaller images (especially after packing) SET IMAGEPATH=VIDEO\ASTEROID2\ :: For Main Program :: Full Screen Asteroid2 DEL %IMAGEPATH%\*.PNG ::convert %IMAGEPATH%\ASTEROI...
- Tue Feb 11, 2014 10:19 pm
- Forum: Audio tools
- Topic: MIDI play for Oric.
- Replies: 56
- Views: 88922
Re: MIDI play for Oric.
Great, thanks.peacer wrote:I think I've found some classicals from Beethoven and Mozart. I'm at work now, when I go back home I will check and let you know
Also Holst ( the planets )
- Tue Feb 11, 2014 7:51 pm
- Forum: Games
- Topic: MOON ADVENTURE
- Replies: 56
- Views: 85562
Re: MOON ADVENTURE
ASTEROID2
Some GIFS use transparent frames which screw everything up so use the -coalesce function in imagemagick
e.g.
convert ASTEROID2.gif -resize 198x135 -coalesce ASTEROID2%02d.PNG
Some GIFS use transparent frames which screw everything up so use the -coalesce function in imagemagick
e.g.
convert ASTEROID2.gif -resize 198x135 -coalesce ASTEROID2%02d.PNG
- Tue Feb 11, 2014 7:03 pm
- Forum: Games
- Topic: MOON ADVENTURE
- Replies: 56
- Views: 85562
Re: MOON ADVENTURE
Try these: The next two "videos" have been extracted from animated GIF's. They are not very fast as they are running at quite high resolution (the Star Wars shuttle craft is the biggest at a resolution of 198 x 147). The Asteroid is 120x120. To extract images (in order) from your selected ...
- Tue Feb 11, 2014 9:44 am
- Forum: Audio tools
- Topic: MIDI play for Oric.
- Replies: 56
- Views: 88922
Re: MIDI play for Oric.
Hmm thanks. I also observed that .AY format files could also be easily converted to .YM with AY emulator program. This enlarges the music database that can be transferred to Oric. Just an example :) First I converted prince of persia music from .AY to .YM. Then to MYM etc.. http://www.youtube.com/w...
- Sun Feb 09, 2014 5:13 pm
- Forum: Games
- Topic: MOON ADVENTURE
- Replies: 56
- Views: 85562
Re: MOON ADVENTURE
yay...got the unpacking correct. I must admit I was struggling earlier and I nearly fired a distress flare. The unpacking adds a slight overhead as each chunk of 6 frames gets unpacked. It's noticeable but not a show stopper. It might be an issue where each frame is one file (rather than 6 frames pe...
- Sun Feb 09, 2014 11:44 am
- Forum: C programming
- Topic: How to load a software from a menu with sedoric
- Replies: 5
- Views: 13069
Re: How to load a software from a menu with sedoric
Try a short BASIC program to do something like:
1. GAME1
2. GAME2
3. GAME3 etc
PRESS Number to LOAD
On your disk you would have a game1.com, game2.com etc
if (x=1) !GAME1.COM
if (x=2) !GAME2.COM
something like that
1. GAME1
2. GAME2
3. GAME3 etc
PRESS Number to LOAD
On your disk you would have a game1.com, game2.com etc
if (x=1) !GAME1.COM
if (x=2) !GAME2.COM
something like that
- Sat Feb 08, 2014 6:09 pm
- Forum: Games
- Topic: MOON ADVENTURE
- Replies: 56
- Views: 85562
Re: MOON ADVENTURE
If you are serious about doing pseudo-video on the Oric, I think you should consider some alternative ideas: - You could refresh only every second line, using some color changes to simulate the screen persistence like we did in the Assembly 2002 invitation intro: http://www.youtube.com/watch?v=Efeg...
- Sat Feb 08, 2014 9:30 am
- Forum: Games
- Topic: MOON ADVENTURE
- Replies: 56
- Views: 85562
Re: MOON ADVENTURE
The FilePack unpack routine in 6502 assembler is already in the osdk, you don't have to use the C version. Now yes, it will not work with a 'width offset' simply because that would make the code extremely complex: Just use a temporary unpack buffer and copy it to screen. I have a cunning plan...a w...
- Fri Feb 07, 2014 6:59 pm
- Forum: Mags and books
- Topic: Programming the 6502 - Rodnay Zaks
- Replies: 20
- Views: 35917
Re: Programming the 6502 - Rodnay Zaks
Yay...thanks to the Zak for getting me out of a hole...16 bit addition.
- Fri Feb 07, 2014 6:54 pm
- Forum: Games
- Topic: MOON ADVENTURE
- Replies: 56
- Views: 85562
Re: MOON ADVENTURE
@iss Thanks, you've probably solved a separate problem that I had and I'm definitely going to make use of that technique. Imagine a space suit scene, I want to use the same spacesuit, overlaid on different backgrounds, with different faces shown through the visor (all chattering away at the same tim...
- Fri Feb 07, 2014 2:36 pm
- Forum: Games
- Topic: MOON ADVENTURE
- Replies: 56
- Views: 85562
Re: MOON ADVENTURE
OK, what I really need now is a flexible unpacker routine. In the example below, the "looking right" sequence is represented by one file (seperated by Oric software into 6 frames of 72 pixels (12 bytes) by 48 lines.) look-right.png As an unpacked image everything is peachy and the followin...
- Fri Feb 07, 2014 1:56 pm
- Forum: Hardware hacks and extensions
- Topic: Cumulus Firware Compilation
- Replies: 136
- Views: 146922
Re: Cumulus Firware Compilation
How about this?