Search found 4463 matches

by Dbug
Thu Jun 02, 2016 7:49 am
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555096

Re: OASIS development

This looks absolutely amazing! If only we had such talent back in the 80's such as yours Chema, the Oric would have been a resounding success!! :o If you plan to send Chema back in the 80ies to turn the tide, don't forget to give him a modern computer with an emulator and all the tools he normally ...
by Dbug
Thu May 26, 2016 12:59 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555096

Re: OASIS development

Seems to me that you don't like the text in the top row too much :) It's mostly that I did not see it at the start of the video. I was busy looking at the dialog options at the bottom, and I did not realize that the text on the top of screen was related in any way to what happened under. Anyway on ...
by Dbug
Thu May 26, 2016 8:24 am
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555096

Re: OASIS development

What about speech bubbles as you did for Skooldaze :) ?
by Dbug
Wed May 25, 2016 7:51 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555096

Re: OASIS development

Always nice to get the technical parts solved :) Since you asked for feedback: - Are you planning to keep the text displayed on the top, as it is on the video, or at the bottom? - If doable, what would really help making the thing more natural would be to add animations for the eyes, like blinking, ...
by Dbug
Mon May 23, 2016 6:05 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555096

Re: OASIS development

An easy way to deal with constants is to just use the C preprocessor as a first pass: Use #define with named values, use the names in the scripts, and the preprocessor will just replace all the names by the values.

Dirty but could work :)
by Dbug
Sun May 22, 2016 7:57 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555096

Re: OASIS development

Yeah, it looks much nicer. I doubled it by software to have something to start with. No problem in having a special big font (except for the memory usage, that is). But what concerns me now is the normal size font. I am using the one for 1337 (6x5) but I find it a bit difficult to read in the dialo...
by Dbug
Sat May 21, 2016 8:58 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555096

Re: OASIS development

Yeah, making it similar to the one in the series would be nice, but I think it is more important that it is readable. And I am doubling it by software, drawing each scan twice. That area is hires. So, why not have an actual 6x16 font? If you use that one only for the menus, you can restrict it to j...
by Dbug
Thu May 19, 2016 9:42 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555096

Re: OASIS development

I guess the font should be relevant to the one in the series, like the end credits?
https://www.youtube.com/watch?v=6Ku3orSWNCE

Are you doing the doubled size font manually, or using the hardware doubling?
by Dbug
Fri May 13, 2016 7:23 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555096

Re: OASIS development

Clearly looks a lot like the originals!
Image

That's indeed quite impressive :)
by Dbug
Thu Apr 28, 2016 1:13 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555096

Re: OASIS development

I really like things like the fire extinguisher, tubing, machine with display, etc... very neat :) One thing I'm concerned about is the two different styles: On one hand you have the very straight corridors, with mostly everything horizontal or vertical, with the just the right amount of perspective...
by Dbug
Sun Apr 24, 2016 11:09 am
Forum: General Discussion
Topic: Server upgrade
Replies: 7
Views: 9541

Re: Server upgrade

A PI would be more than enough to run a web server, but with the limited amount of memory and storage, I'm not sure I would rely on that to host my entire infrastructure: - the phpbb forum (with the mysql database) - the svn server (and associated file storage) - all the defence force sub-domains an...
by Dbug
Sat Apr 23, 2016 4:32 pm
Forum: General Discussion
Topic: Server upgrade
Replies: 7
Views: 9541

Re: Server upgrade

The machine is now running Ubuntu 16.04, fully upgraded, the fans have been replaced by silent ones so my second half does not scream at me because of the noise :) Currently installing SSH, Apache etc... For the nitty gritty details the current Miniserve machine is a 1.66Ghz Atom D510 with 4 gigs of...
by Dbug
Thu Apr 21, 2016 8:03 pm
Forum: General Discussion
Topic: Server upgrade
Replies: 7
Views: 9541

Server upgrade

So, Unbuntu 16.04 is finally out, I have all the required hardware for the server upgrade, I will tentatively try to setup everything during the week-end. It's a complete machine exchange, so in case of horribly catastrophic failure I can just put back the old machine, but basically except some down...
by Dbug
Mon Apr 18, 2016 6:41 pm
Forum: Audio tools
Topic: Twilighte's IM music
Replies: 25
Views: 41470

Re: Twilighte's IM music

ibisum wrote:Chema, where is this? I see some stuff in the SVN, but can't seem to connect to the ftp ..
http://defence-force.org/ftp/twilighte/
by Dbug
Fri Apr 15, 2016 10:37 pm
Forum: Audio tools
Topic: Twilighte's IM music
Replies: 25
Views: 41470

Re: Twilighte's IM music

Some impressively sounding instruments, the sequence from 1'55" has some very deep bass line!