Search found 4463 matches

by Dbug
Sun Jul 27, 2014 9:31 am
Forum: Cross development tools
Topic: Using Overlays with OSDK
Replies: 8
Views: 14085

Re: Using Overlays with OSDK

I'm wondering about something... (Warning, thinking out loud) Let's say you use Chema's idea of using jump tables, there are actually two ways of doing that: #1 Have each module have just jump tables for the current module #2 Also have a global jump table for all the functions that exist across all ...
by Dbug
Fri Jul 25, 2014 7:35 am
Forum: Cross development tools
Topic: Using Overlays with OSDK
Replies: 8
Views: 14085

Re: Using Overlays with OSDK

I'm currently stuck in the middle of nowhere with a broken car, but I will think about it while waiting for the mechanics to fix the engine.

Basically something like Sedoric bank switching modules would work for you?
by Dbug
Fri Jul 18, 2014 9:09 pm
Forum: Hardware hacks and extensions
Topic: How to build a cable to plug a tape device ?
Replies: 8
Views: 13593

Re: How to build a cable to plug a tape device ?

The in and out seem inverted, but else yes, seems good :)
by Dbug
Wed Jul 16, 2014 11:14 am
Forum: General Discussion
Topic: Cumulus Issues
Replies: 358
Views: 324006

Re: Cumulus Issues

Only chance? I do not think so, because IC12 is D7 (bit 7), and D7 is a little bit special on Microdisc. This line can be driven, and maybe the Cumulus is 'more severe' than Microdisc (Cumulus schematic quickly examined but did not saw a specific problem). So, could it be a problem with timings in ...
by Dbug
Tue Jul 15, 2014 9:21 pm
Forum: Hardware hacks and extensions
Topic: How to build a cable to plug a tape device ?
Replies: 8
Views: 13593

Re: How to build a cable to plug a tape device ?

Look at the schematics on http://www.48katmos.freeuk.com/ports.htm

All you have to do is to connect the ground of the DIN to the ground of the Jack, and either the TAP OUT or TAP IN to the other pin of the jack depending if you want to make a recording or reading cable.
by Dbug
Tue Jul 15, 2014 9:23 am
Forum: General Discussion
Topic: Cumulus Preorder Thread
Replies: 272
Views: 427760

Re: Cumulus Preorder Thread

next meeting will be end of september, what I'm missing is batch number or date of delivery or color for thoses actually dispatching (as suggestion :) ) The units are built (manually) by metadata, which then contact the persons through private messages when they are ready, then people receive them ...
by Dbug
Sun Jul 13, 2014 6:18 pm
Forum: Cross development tools
Topic: Unable to create a DSK file with OSDK
Replies: 4
Views: 9646

Re: Unable to create a DSK file with OSDK

As far as I can seen, not without changing the code:
http://miniserve.defence-force.org/svn/ ... /tap2dsk.c

Apparently your .FNT must be executable, which is why it got converted to .COM, but if it had not been, then it would have been a .BIN.
by Dbug
Sun Jul 13, 2014 1:21 pm
Forum: Cross development tools
Topic: Unable to create a DSK file with OSDK
Replies: 4
Views: 9646

Re: Unable to create a DSK file with OSDK

It's a bug in the OSDK. Please try the following fix: - edit %OSDK%\BIN\MAKE.BAT - line 284, comment out the line with DSKTOOL and uncomment the line with TAP2DSK instead: :: :: Generate the DSK file. If OSDKFILE is empty we assume (hm hmmm) that the caller is packaging itself with floppybuilder. (W...
by Dbug
Sun Jul 13, 2014 1:12 pm
Forum: Cross development tools
Topic: Keeping labels between several pieces of code
Replies: 2
Views: 8148

Re: Keeping labels between several pieces of code

XA apparently supports the concept of "label lists" that can be imported and exported: http://osdk.defence-force.org/index?page=documentation&subpage=assembler I never used that, but it's probably possible to compile your first module so it outputs the list of labels/addresses in a fil...
by Dbug
Sat Jul 12, 2014 12:39 pm
Forum: General Discussion
Topic: Amazing Job-Lot on eBay!!
Replies: 16
Views: 18311

Re: Amazing Job-Lot on eBay!!

I'm particularly impressed by the quality of the floppies inlays and stickers :)
by Dbug
Tue Jul 08, 2014 8:36 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 228696

Re: Fast scrolling game howto, anyone?

Thanks Dbug! I will try to write something and provide some screenshots. About the loading screen just google for the loading screen of Uridium on the C64 and that's what I was thinking about... But better. I tried to come up with an image of a ship resembling the player's ship and converting it wi...
by Dbug
Tue Jul 08, 2014 9:59 am
Forum: General Discussion
Topic: Cumulus Issues
Replies: 358
Views: 324006

Re: Cumulus Issues

I guess the good thing is that we have at least now a large consistent baseline: The cumulus devices are almost identical (apart the two different display controllers), use the same components, built by the same person, and running the same code. The only differences are on the Oric side; which is m...
by Dbug
Mon Jul 07, 2014 10:21 pm
Forum: General Discussion
Topic: Cumulus Issues
Replies: 358
Views: 324006

Re: Cumulus Issues

Whaou, that's an interesting mix and match of side effects :-/
by Dbug
Mon Jul 07, 2014 5:45 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 228696

Re: Fast scrolling game howto, anyone?

On the sad side I am unable to come up with a nice presentation screen. Made different attempts with horrible results. Definitely I'm not a good artist :( Will try again, anyway. I (or other) can give a shot at, if you tell us what type of presentation you are thinking of :) I think it would be a n...
by Dbug
Sun Jul 06, 2014 9:03 pm
Forum: 6502 assembly coding
Topic: Which assembler is this from ?
Replies: 10
Views: 19335

Re: Which assembler is this from ?

Absolutely no idea :)