Search found 2282 matches

by Chema
Tue Jan 16, 2007 1:27 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 346083

Ah... got five minutes (I stole them from work time :) ) and fixed some of the most weird bugs. They were related to not saving some information correctly, so the automatic messages got messed up. Twilighte I need fixing this pic! Ok, i'll look Just load the demo and exit Koenig's quarters and you w...
by Chema
Tue Jan 16, 2007 10:51 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 346083

Feedback on the demo :) Well, first I have to say that it looks graphicaly very nice, and runs very smoothly too. Controls react very well, and the presence of loading and saving code is a great plus for being able to test correctly ! Also big big plus is the "collisiong sliding" code. It works ver...
by Chema
Mon Jan 15, 2007 4:50 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 346083

Hi, sorry for delay, not yet got music editor to make any sound atm, but did get time to experiment with Benes in bed :twisted: Do we want her lying down or sitting up? Otherwise sitting her up is a little awkward to design and would require more precious bytes. Laying is better, imho. Your design ...
by Chema
Tue Jan 09, 2007 8:46 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 346083

Ok, I tied everything up a little bit and created a new downloable demo for you! Before downloading, please notice that I have not tested everything I added lately, so there could be some bugs here and there. Please report them. Some room layouts are not correct yet and some puzzles are not finished...
by Chema
Mon Jan 08, 2007 8:17 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 346083

Ok, I thought it could be a good idea to spend some time and create these maps: http://www.defence-force.org/ftp/forum/isometric/space1999/AlphaMapv1.zip They are preliminary versions of Moonbase Alpha (at least the sections the player might visit). Beware there could be some changes (there are some...
by Chema
Mon Jan 08, 2007 7:12 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 64062

It seems i have had little or no reply regards getting a friend to do the music, so have returned to writing a new editor again. In fact i spent most of christmas (including Christmas and boxing day) coding. It is about 60% complete and i estimate it should be ready by end of this month. Here is a ...
by Chema
Mon Jan 08, 2007 2:14 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 346083

What about trying: .dsb $a000-* No idea if it work, but worth trying ? It works! Thanks Dbug! I had to include header.s and tail.s myself in the project (else the C stack went into wrong memory area), but as I plan to "clean" them up, it is ok! Twilighte, there is still an attribute change missing ...
by Chema
Thu Jan 04, 2007 11:14 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 346083

This is the routine for plotting the Life points that you keep requesting, sorry for delay... Included :) Thanks. I've tried to set *=$a000 just before the data, but it seems not to work... Yep, sure that is a problem. I believe Dbug had a solution, but not sure how you did it before? In what forma...
by Chema
Wed Jan 03, 2007 8:30 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 346083

Ok, today I decided that it was worth it to try to get room names whenever possible, so I sectioned Alpha into... well... sections, such as: Medical Wing Main Mission Leisure Hydroponics Dinner Research Computer Room Life Support ... with a total of 22 different zones, including corridors and lounge...
by Chema
Tue Jan 02, 2007 12:48 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 346083

So i have modified the screen as you required and hopefully this also sorts the inventory cursor problem too? I hate to look stupid, but how can I insert that .byt data in the sources so it is loaded in the screen? I've tried to set *=$a000 just before the data, but it seems not to work... In addit...
by Chema
Tue Jan 02, 2007 10:17 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 346083

Just something I'm thinking about now, about colors... you should be very careful with the choice of colors, because some Oric users still uses either black and white tv sets, or are connected through the antenna. As a result some choices of colors makes it totally impossible to distinguish things....
by Chema
Tue Jan 02, 2007 9:58 am
Forum: 6502 assembly coding
Topic: Random number generator
Replies: 3
Views: 7189

Thanks! Will test one of those...

Cheers
by Chema
Fri Dec 29, 2006 2:39 pm
Forum: 6502 assembly coding
Topic: Random number generator
Replies: 3
Views: 7189

Random number generator

Greetings, As we are going to get rid of ROM in Space 1999, I need to replace the random number generator routine with one of my own. I don't need anything sophisticated, so it would be best if it is quick and compact. Any ideas out there? Of course one can allways copy the ROM routine (I don't have...
by Chema
Wed Dec 27, 2006 2:09 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 346083

Ok, at last some updates... I have been using some of my spare time to move on programming the general behaviour of the game. As a Father Christmas' gift, here are some screenshots of how it is going (and you will see what is left too) As soon as John takes his Commlock he receives a message: http:/...
by Chema
Fri Dec 22, 2006 1:35 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 346083

That is fine Chema, please go ahead with changing map. When i return at some point i can always pick up the reigns (map) again and update with my style (if you want) :P ? I think we can leave the cursor bit till later, it isn't preventing us doing anything atm anyway. Some days with no news :) But ...