Search found 2322 matches

by Chema
Thu Jul 12, 2007 4:02 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 361149

Chema, do you still have the visual colour clash issue? The one where the game area corrupts the score part. Greetings Twilighte! How is relocating going? :) Yes, I still have that issue. You can see it in the screenshots posted several pages ago... But it is not a problem, really... I can live wit...
by Chema
Thu Jul 12, 2007 10:57 am
Forum: Technical questions
Topic: Making an Oric "Reboot"
Replies: 7
Views: 9173

In "Sedoric à nu", it is said (pages 482-483) that at the boot it's the routine in #EB7E IN THE MICRODISC ROM that is executed. I don't know if there's a way to activate the Microdisc ROM by software, but you can still analyse and copy this routine somewhere (the Microdisc ROM being provided with E...
by Chema
Thu Jul 12, 2007 9:07 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 361149

Greetings. Had some free time and worked a bit on this... I made two minor advances. The first one is that lifts no more use the floor number, but now use the level name: Level H , Level G , Control Systems and Main Mission . Whenever you enter a lift it shows the name of the level you are at, and u...
by Chema
Tue Jul 10, 2007 7:40 pm
Forum: Technical questions
Topic: Making an Oric "Reboot"
Replies: 7
Views: 9173

Making an Oric "Reboot"

Hello all. Does anyone know if it's possible to make an Oric "reboot" from code? I mean perform as if a hard reset had been pressed. Performing just a CALL DEEK(#FFFC) or jmp $f88f (after switching overlay ram off) does not work, as it does not seem to init SEDORIC again (boots with the white screen...
by Chema
Thu Jul 05, 2007 5:41 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 361149

Greetings from a really summer day... it is hot here indeed! I'd better go to the beach, but not before fixing a couple of bugs! Fixed the save/restore. Now it gives the correct messages, for instance for saving: Press CTRL to save game Any other key to abort And if you press CTRL it says " Game sav...
by Chema
Tue Jul 03, 2007 1:34 pm
Forum: General Discussion
Topic: Most users ever!!
Replies: 4
Views: 5311

I would says that most probably it's a result of some search engines using more than one server to crawl through the webpages, because I doubt we have that many people :) Or perhaps some attempt at using distributed networks to spam the forums ? Maybe the second one... Anyway I was quite just jokin...
by Chema
Mon Jul 02, 2007 1:09 pm
Forum: General Discussion
Topic: Most users ever!!
Replies: 4
Views: 5311

Most users ever!!

Did you notice: Most users ever online was 158 on Thu Jun 28, 2007 8:22 am "Who is Online" section at the bottom of the main page of these forums? Indeed a record :shock: I noticed over 65 guests that day, when I logged in... An error, or was this forum really visited by so many people last thursday...
by Chema
Thu Jun 28, 2007 9:22 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 361149

Hello all. To ease the work of beta testers, I think a good idea would be to set up a list of known game bugs. If I have time I could set up another list with new game ideas, but I would not want to spoil the game for those who are waiting for the final version to appear... :) Ok, till now 6 main bu...
by Chema
Wed Jun 20, 2007 4:15 pm
Forum: General Discussion
Topic: Hi Everyone!
Replies: 4
Views: 5176

Its just that I've lost track of many people I use to talk to (Peacer, Stephen. Steve, and all the French team behind Euphoric etc...etc...) I am sure they are around, at least some of them. Maybe they are on summer hollidays now :) The French team behind Euphoric, this means Fabrice, used to be, b...
by Chema
Wed Jun 20, 2007 4:02 pm
Forum: BASIC programming
Topic: RND function
Replies: 7
Views: 13045

sorry to hijack the thread, but since it is related, I might as well post it here. x=int(rnd(1)*100)+1 that should make x always be between 1 and 100 Now, on the MacOSX version of the emulator, it always comes back with the same number. even after re initializing the emulator. As we know, RND produ...
by Chema
Tue Jun 19, 2007 6:27 pm
Forum: General Discussion
Topic: Hi Everyone!
Replies: 4
Views: 5176

Re: Hi Everyone!

I have been searching the web to find a mailing list that I used to be active in about 96-2000 (lightforce?) after searching and searching, I found this place, which looks like is made up of Oric fans! I have so many questions to ask, as I had been out of the Oric scene for a few years, but I am ba...
by Chema
Fri Jun 15, 2007 8:32 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 361149

Thanks for your kind postings... this means a lot to us. Beware the version you are downloading (or the alpha version I sent to some people for testing) are not final. The former does have bugs and cannot be completed. The latter is better and the game can be finished, but things might (will?) be ad...
by Chema
Mon Jun 11, 2007 11:04 am
Forum: C programming
Topic: Incredible NOISE+WHITE programming environments !
Replies: 18
Views: 26824

I've just dl's the latest Space99 demo release, unfortunately it's a disk image and I am using Oric on MacOSX which I don't think supports disks :( Thanks for your words... Indeed this kind of support is welcomed, and needed. Pitty the disk emulation does not work under MacOS emulator. Did not now ...
by Chema
Wed May 09, 2007 5:00 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 361149

Greetings all... Long time without news... I thought it was time to drop a line, so you see that development has not stopped. Dbug is working on the intro scene. I have seen a first concept version and I can say it ROCKS. Prepare to have something very impressive... :) Twilighte is working on the so...
by Chema
Wed Apr 18, 2007 5:38 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 68389

Apologies, still at work atm. I have been busy here and also redesigned the Effects to be much more efficient both with memory, speed and simplicity. I have also added some new commands like a Random Noise one for the footsteps (which works quite nicely) and a Random Delay (For the Morse code effec...