Search found 669 matches

by iss
Tue Nov 26, 2013 1:54 am
Forum: Cross development tools
Topic: Native OSDK for Linux and OSX possible?
Replies: 14
Views: 16359

Re: Native OSDK for Linux and OSX possible?

Sure! It's ugly - but in last 2 days I worked from ~7-8 different places and I used git as dropbox :). BitBucket has its own imagination how git works too. So what is in history is not relevant at all. Anyway, my idea was you just to download from git modified sources, then checkout DF svn and run s...
by iss
Tue Nov 26, 2013 12:28 am
Forum: Cross development tools
Topic: Native OSDK for Linux and OSX possible?
Replies: 14
Views: 16359

Re: Native OSDK for Linux and OSX possible?

Today I added: bin2c, dxa, file65, ldo65, reloc65, tap2wav, txt2bas, 4k8totap, 4k8towav, wav2tap, wavclean.
No problems with compilation at all.
by iss
Tue Nov 26, 2013 12:20 am
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 116483

Re: Fast scrolling game howto, anyone?

Wow! I like SFX and Screen calibration routine!
I have a small request: can you pls dump the value after calibration when using Oricutron and real Oric?
I'm very interested is it 19966 or 20000 :).
by iss
Mon Nov 25, 2013 2:16 am
Forum: Cross development tools
Topic: Native OSDK for Linux and OSX possible?
Replies: 14
Views: 16359

Re: Native OSDK for Linux and OSX possible?

I prepared osdk - the Linux port of the OSDK as git repository hosted at BitBucket : https://bitbucket.org/iss/osdk . Info about installation and basic usage can be found in README file. Last added utilities makedisk, mym2ym and ym2mym are included too :wink:. @Dbug : All changes in source files are...
by iss
Sat Nov 23, 2013 11:37 am
Forum: Audio tools
Topic: Speech
Replies: 14
Views: 15092

Re: Speech

Yes, I truly believe it's doable. Did you tried ever the Bulgarian synthesizer? It's really good. As first step I'll make needed changes to Oricutron to support the "wire-hack" (I think Xeron will agree :)), so everyone can try this "speaking wonder". Together with this I'll translate program's Bulg...
by iss
Sat Nov 23, 2013 10:58 am
Forum: Audio tools
Topic: Speech
Replies: 14
Views: 15092

Re: Speech

Ha! This can't be coincident. First - yesterday I was busy to disassemble the Bulgarian speech program for Oric and Pravetz 8D- nice synthesizer talking relatively understandable :). It uses "hardware" hack - one simple wire between tape-out and sound pins on audio connector. I reverse it because so...
by iss
Fri Nov 22, 2013 10:16 pm
Forum: General Discussion
Topic: Cumulus Preorder Thread
Replies: 272
Views: 184141

Re: Cumulus Preorder Thread

+1 for me (EDIT: DONE)
by iss
Thu Nov 21, 2013 8:46 pm
Forum: Games
Topic: Gamebase Oric V2.0
Replies: 7
Views: 9187

Re: Gamebase Oric V2.0

Thanks. My respect for this hard work.
by iss
Thu Nov 21, 2013 2:16 am
Forum: Cross development tools
Topic: Native OSDK for Linux and OSX possible?
Replies: 14
Views: 16359

Re: Native OSDK for Linux and OSX possible?

Long postponed, but today I made quick port of OSDK for Linux 32/64. It uses standard features (make, sh, etc. so probably will work in OSX too). Foreseen is to be build out of main OSDK tree for easy support. If there is interest I'll be happy to: - supply patch for the current OSDK in SVN; - commi...
by iss
Mon Nov 18, 2013 12:15 am
Forum: Games
Topic: Help Needed
Replies: 1
Views: 5839

Re: Help Needed

STANLEY from oric.org is without extension.
You can use right click and "Save link as..." and give ".tap" as extension.
Below is the file with proper extension and zipped.
STAN.zip
(10.26 KiB) Downloaded 342 times
by iss
Sun Nov 17, 2013 7:55 pm
Forum: Games
Topic: Gamebase Oric V1.00
Replies: 25
Views: 24682

Re: Gamebase Oric V1.00

Gamebase is java based, so it should run on OSX with no problems.
by iss
Sat Nov 16, 2013 7:27 pm
Forum: Games
Topic: Gamebase Oric V1.00
Replies: 25
Views: 24682

Re: Gamebase Oric V1.00

@Peacer: I think it's possible. Pressing right mouse button on 'Play game' button pops a menu 'Manage' where you can configure emulators. Instead of an emulator you can configure *any* executable, bach-file etc. to be used with selected game. Having this - there is no limit what you can do with the ...
by iss
Tue Nov 12, 2013 11:23 pm
Forum: Demos
Topic: AlchimieGarden - Oric demo coded at Kindergarden
Replies: 6
Views: 6702

Re: AlchimieGarden - Oric demo coded at Kindergarden

Thanks for sources too- just in the right moment for me. :) I'm working on preparation of an alternative OSDK based on CC65 toolchain. CC65 is still developed and supported. It's fully usable, but the problem is to support XA assembler syntax, so that all sources found here in the SVN can be compile...
by iss
Tue Nov 12, 2013 12:46 am
Forum: Demos
Topic: AlchimieGarden - Oric demo coded at Kindergarden
Replies: 6
Views: 6702

Re: AlchimieGarden - Oric demo coded at Kindergarden

Clean and stylish - I like it! Thanks.
by iss
Tue Nov 05, 2013 12:25 am
Forum: Hardware hacks and extensions
Topic: TAP/mulator
Replies: 18
Views: 16957

Re: TAP/mulator

Yes, printer port is very useful. This is what I tried to 'advertise' months ago here , but no big interest. My idea was to load from emulated cassette only short bootstrap code and than use parallel port for fast bi-directional transfer, keeping CLOAD/SAVE fully emulated too. For now only the idea ...